Vethanis / gputracer
An SDF path tracer
☆23Updated 7 years ago
Alternatives and similar repositories for gputracer:
Users that are interested in gputracer are comparing it to the libraries listed below
- ☆32Updated 2 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- A simple command-line utility for inspecting texture file header data☆14Updated 8 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- ☆15Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- ☆16Updated 7 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- ☆22Updated 11 years ago
- ☆14Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆15Updated 3 years ago
- GPU-accelerated path tracer☆12Updated 9 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- A modular, data-driven particle system with retargetable back-ends☆13Updated 11 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- CIS 565: CUDA Rasterizer☆9Updated 9 years ago
- ☆28Updated 7 years ago