An SDF path tracer
☆24Apr 1, 2018Updated 7 years ago
Alternatives and similar repositories for gputracer
Users that are interested in gputracer are comparing it to the libraries listed below
Sorting:
- ☆15Dec 15, 2016Updated 9 years ago
- Signed Distance Function Sculpting☆53Sep 30, 2017Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- 3D Physics Engine.☆53Apr 28, 2016Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Feb 6, 2013Updated 13 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Jun 11, 2019Updated 6 years ago
- Low level C++11 RAII wrapper classes for the Vulkan API. The code is auto generated by RAIIGen.☆12Aug 22, 2025Updated 6 months ago
- Simple path tracing renderer written from scratch in C++ with Python interface.☆21May 7, 2017Updated 8 years ago
- ☆44Aug 27, 2018Updated 7 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Single header library for creating image atlases.☆27Feb 5, 2022Updated 4 years ago
- Small C++ library to generate font atlas images☆24Jan 26, 2019Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Sep 27, 2014Updated 11 years ago
- Small code to write OpenEXR images☆59Oct 25, 2022Updated 3 years ago
- Ray dispersion visualization in WebGL☆90Jul 7, 2017Updated 8 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- font rendering, Zep vim emulator, microui integration☆15Aug 19, 2022Updated 3 years ago
- Simple radiosity engine written in C++ using Qt☆12Jun 4, 2013Updated 12 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆104Nov 11, 2018Updated 7 years ago
- A CUDA based, realtime interactive pathtracer☆27Oct 3, 2017Updated 8 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆107Sep 30, 2016Updated 9 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- Public domain linear time distance field and Voronoi diagram on lattice grid☆55Nov 25, 2016Updated 9 years ago
- A GLSL parser☆280Mar 26, 2023Updated 2 years ago
- Thin wrapper around Cmft for use with Cinder☆12Oct 26, 2016Updated 9 years ago
- Very basic raytracer to experiment with☆11Jun 23, 2016Updated 9 years ago
- A Simple Physically Based Renderer.☆33Feb 3, 2018Updated 8 years ago
- public domain fast scalar math routines☆56Apr 12, 2019Updated 6 years ago
- ASS: Audio Stupidly Simple☆36Dec 12, 2018Updated 7 years ago
- Code-driven, simple and bloat-free GUI system.☆54Nov 23, 2019Updated 6 years ago
- A fast real time physically based renderer☆30Jul 12, 2017Updated 8 years ago
- OpenGL tech demo demonstrating a variety of techniques.☆14Aug 26, 2016Updated 9 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- ☆14Sep 7, 2020Updated 5 years ago
- ☆58Jul 29, 2019Updated 6 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Jul 29, 2016Updated 9 years ago
- A tiny utility macro to verify WGSL at compile time☆13Oct 11, 2021Updated 4 years ago