variablestudio / var-research
☆49Updated 7 years ago
Alternatives and similar repositories for var-research:
Users that are interested in var-research are comparing it to the libraries listed below
- Vulkan framework for Windows☆88Updated 5 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- Tone Mapper☆72Updated 3 weeks ago
- Demoscene graphics engine.☆59Updated 4 years ago
- The Radeon GPU Analyzer (RGA) is a command line utility providing an offline compiler and performance analysis tool for DirectX shaders, …☆24Updated 8 years ago
- DFG LUT generator☆53Updated 7 years ago
- ☆63Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Ray-tracing visual debugger☆27Updated 5 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- ☆51Updated 4 months ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- ☆81Updated 6 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- ☆16Updated 9 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆97Updated 6 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- ☆28Updated 10 years ago
- Clustered shading on Android sample☆69Updated 7 years ago
- Volumetric Clouds plugin for Stingray☆62Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago