variablestudio / var-researchLinks
☆49Updated 7 years ago
Alternatives and similar repositories for var-research
Users that are interested in var-research are comparing it to the libraries listed below
Sorting:
- DirectX 12 light culling technique featured in GPU Pro 7☆98Updated 8 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- Tone Mapper☆72Updated 6 months ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 9 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆170Updated 12 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- HLSL-to-ISPC Utility Library☆42Updated 7 years ago
- Volumetric Clouds plugin for Stingray☆63Updated 8 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆120Updated 8 years ago
- DFG LUT generator☆55Updated 7 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆82Updated 4 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆121Updated 6 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated 2 weeks ago
- ☆63Updated 7 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- ☆83Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆90Updated 8 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- ☆98Updated 3 years ago
- Random projects that are ok to be public, like blog stuff☆119Updated 3 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆104Updated 6 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- Deferred Screen Space Directional Occlusion☆91Updated 14 years ago
- ☆51Updated 9 months ago