☆47Nov 10, 2017Updated 8 years ago
Alternatives and similar repositories for var-research
Users that are interested in var-research are comparing it to the libraries listed below
Sorting:
- Experimentation framework for probe-based lighting☆431Oct 8, 2025Updated 4 months ago
- Create geometry by revolving path around Y axis☆13Aug 27, 2025Updated 6 months ago
- GLSL shader live-reloading☆69Jul 27, 2017Updated 8 years ago
- The Bachelor's thesis covering the work found under the Global Illuminati organisation☆15Jun 1, 2018Updated 7 years ago
- ☆43Apr 20, 2018Updated 7 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆107Sep 30, 2016Updated 9 years ago
- Entity component system geared for games☆17Jun 21, 2019Updated 6 years ago
- Vulkan framework for Windows☆89Sep 23, 2019Updated 6 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Mar 7, 2018Updated 7 years ago
- Global Illumination renderer☆31Aug 14, 2024Updated last year
- Game Engine☆128Feb 19, 2019Updated 7 years ago
- Quick path tracer project written in C++☆132Jul 22, 2019Updated 6 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Jul 29, 2016Updated 9 years ago
- Single Header C++11 Task Scheduler☆197May 12, 2023Updated 2 years ago
- BVH STAR in Japanese☆83Aug 5, 2020Updated 5 years ago
- Little bit of fun to see if I could create something similar to MegaTextures found in Quake Wars.☆22Aug 7, 2015Updated 10 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- RETIRED, CHECK OUT PAPER2 REPO☆21May 26, 2018Updated 7 years ago
- Mallie, bootstrap for your own ray tracer.☆57Mar 14, 2017Updated 8 years ago
- AVX optimized ray stream tracing☆19Oct 19, 2016Updated 9 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆91Apr 20, 2018Updated 7 years ago
- Tone Mapper☆73Apr 8, 2025Updated 10 months ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆571Apr 17, 2019Updated 6 years ago
- Lighting Test for Unreal Engine 5☆11Nov 3, 2022Updated 3 years ago
- get color from spherical harmonic coefficients and normals☆12Oct 24, 2016Updated 9 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- Cross-platform lean file system monitoring library in pure C. Licensed under MIT.☆24May 8, 2012Updated 13 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆102Nov 5, 2018Updated 7 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Mar 23, 2017Updated 8 years ago
- Pyramid Shader Analyzer☆315Mar 20, 2019Updated 6 years ago
- Simple image viewer based on DirectXTex☆43Dec 12, 2017Updated 8 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Nov 14, 2017Updated 8 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- A single-header library with a simplified interface for Vulkan synchronization☆240Mar 6, 2023Updated 2 years ago
- Blog post code☆14Dec 23, 2017Updated 8 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- Chop 3D objects to meshlets☆449Nov 29, 2022Updated 3 years ago
- Advanced DXTc texture compression and transcoding library☆250Oct 25, 2021Updated 4 years ago
- Public domain linear time distance field and Voronoi diagram on lattice grid☆55Nov 25, 2016Updated 9 years ago