DumoeDss / AquaPostOutlineLinks
Edge detection with Depth, Normal and MeshID.
☆23Updated 11 months ago
Alternatives and similar repositories for AquaPostOutline
Users that are interested in AquaPostOutline are comparing it to the libraries listed below
Sorting:
- ☆18Updated 3 years ago
- ☆27Updated 4 years ago
- ☆36Updated 4 years ago
- ground truth ambient occlusion in unity urp☆40Updated 2 weeks ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆70Updated 2 years ago
- Customize on-demand shadow rendering in HDRP.☆21Updated last year
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆23Updated 3 years ago
- ☆33Updated 4 years ago
- URP are indeed used, but NPR not just included.☆13Updated 2 years ago
- ☆33Updated 4 years ago
- Hair cards shader for unity universal render pipeline☆42Updated 2 years ago
- An example of 6D Lightmap texture shading for smoke in Unity URP☆23Updated 5 years ago
- Blob/Fake Shadow by Decal Projector for Unity☆22Updated 2 years ago
- A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.☆13Updated 2 years ago
- This is a project to implment dynamic GI in unity URP☆13Updated 2 years ago
- 🧶 An example of knitwear shader in URP.☆35Updated 3 years ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- Combine multiple textures into one!☆32Updated 4 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆18Updated 6 years ago
- A small debugging tool to draw the editor scene with replacement shaders.☆22Updated 4 years ago
- Unity's Universal Pipeline outline post-process effect☆20Updated 8 months ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 2 years ago
- 🥎 An example of fluorescence shader in URP.☆31Updated 5 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Detroit Become Human Scan Effect in Unity 2019.2.3f1☆46Updated 5 years ago
- Layered Skybox using domes for Unity/ASE☆11Updated 5 years ago
- Added support for real-time point light shadows of unity 2020 URP☆50Updated 4 years ago
- Keyframe Reducer in Unity☆32Updated 10 months ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago