DumoeDss / AquaPostOutlineLinks
Edge detection with Depth, Normal and MeshID.
☆23Updated last year
Alternatives and similar repositories for AquaPostOutline
Users that are interested in AquaPostOutline are comparing it to the libraries listed below
Sorting:
- ☆18Updated 3 years ago
- ☆28Updated 4 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆72Updated 2 years ago
- ☆32Updated 5 years ago
- URP are indeed used, but NPR not just included.☆13Updated 2 years ago
- The package for anime-style character shadow running on Unity URP forward rendering.☆21Updated last year
- Layered Skybox using domes for Unity/ASE☆11Updated 5 years ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆25Updated 4 years ago
- An example of 6D Lightmap texture shading for smoke in Unity URP☆23Updated 5 years ago
- 🧶 An example of knitwear shader in URP.☆37Updated 4 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆20Updated 6 years ago
- Added support for real-time point light shadows of unity 2020 URP☆51Updated 4 years ago
- ☆36Updated 4 years ago
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 4 years ago
- Blob/Fake Shadow by Decal Projector for Unity☆23Updated 2 years ago
- ☆31Updated last year
- A small debugging tool to draw the editor scene with replacement shaders.☆23Updated 4 years ago
- ground truth ambient occlusion in unity urp☆42Updated 3 months ago
- Melt The Snow shader made with shader graph☆23Updated 3 years ago
- A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.☆40Updated last year
- Amazon Lumberyard Bistro scene setup for Unity☆39Updated last month
- PivotPainter tools and shaders for unity☆29Updated 3 years ago
- Detroit Become Human Scan Effect in Unity 2019.2.3f1☆46Updated 5 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- A realistic & physically based human skin shader☆28Updated 2 years ago
- Customize on-demand shadow rendering in HDRP.☆21Updated last year
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- Hair cards shader for unity universal render pipeline☆45Updated 2 years ago
- Unity's Universal Pipeline outline post-process effect☆22Updated 11 months ago