bearworks / URPSeaCloudFog
URP Sea & Clouds & SkyFog
β45Updated last year
Related projects β
Alternatives and complementary repositories for URPSeaCloudFog
- π§Ά An example of knitwear shader in URP.β33Updated 3 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.β54Updated last year
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.β62Updated last year
- A simple, SRP compatible, mobile toon shader for unity.β23Updated 3 years ago
- A realistic & physically based human skin shaderβ22Updated last year
- Procedural Grass System with Compute Shaders in Unityβ24Updated 2 years ago
- The HairFX Custom ShaderGraph Shader for Universal RPβ35Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demoβ38Updated last year
- Shaders and VFX experimentation in URP and BIRPβ47Updated last year
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspiredβ¦β50Updated last year
- This project use full FFT methods to make Ocean waves rendering with Tessellation shaderβ75Updated last year
- β17Updated 2 years ago
- β23Updated 3 years ago
- Custom PBR Shader for Unity URP.β24Updated last year
- π₯ An example of LCD Display shader in URP.β32Updated last year
- β31Updated 4 years ago
- Water caustics shader with triplanar projection, made in Unity for URPβ43Updated last year
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effectβ51Updated last year
- Multiple Shaders for Unity URPβ18Updated 2 years ago
- π₯ An example of fluorescence shader in URP.β32Updated 4 years ago
- Hair cards shader for unity universal render pipelineβ22Updated last year
- Smooth Normals to Improve backface Outlineβ53Updated last year
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objectsβ25Updated last year
- Blob/Fake Shadow by Decal Projector for Unityβ18Updated last year
- TAA Unity URP Projectβ18Updated 2 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1β64Updated 3 years ago
- Added support for real-time point light shadows of unity 2020 URPβ47Updated 3 years ago
- Stylized water shader and underwater caustics effect made with ShaderGraph (URP).β33Updated last year
- Edge detection with Depth, Normal and MeshID.β14Updated last month