joshcamas / unity3d-billboard-generator
A (Designed for foliage) Billboard Generator
☆52Updated 3 years ago
Alternatives and similar repositories for unity3d-billboard-generator
Users that are interested in unity3d-billboard-generator are comparing it to the libraries listed below
Sorting:
- A periodical texturing in Unity☆71Updated 2 years ago
- Library for generating sharp shadow volumes in Unity3D.☆56Updated 3 years ago
- Procedural stochastic texturing node for Unity's Shader Graph☆34Updated 2 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆51Updated 2 years ago
- A collection of URP shaders and render features.☆55Updated 2 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- ☆32Updated 2 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Simple tweening for any data, akin to AnimationCurve & Gradient☆37Updated 3 years ago
- Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2☆44Updated 4 years ago
- Mixer for Unity's Terrain Tools 3☆57Updated 3 years ago
- Geometry grass shader for unity.☆88Updated 4 years ago
- Unity editor tool for quickly changing the game's color palette☆67Updated last year
- Automatically setup Camera viewports from RectTransforms in Unity☆38Updated last year
- This package contains some utilities that help working with Unity's Timeline and Animation tools, for example drag & drop to fix ⚠ missin…☆78Updated last year
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆31Updated 2 years ago
- Intelligent Mesh Combiner is a powerful Unity Editor tool designed to optimize your scenes by intelligently grouping and combining meshes…☆42Updated 3 months ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 7 years ago
- Foldout as a Decorator for group variables in Unity Script Inspector☆45Updated 3 years ago
- ☆21Updated 3 years ago
- A simple procedural terrain shader for unity's inbuilt terrain system☆63Updated last year
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆106Updated 2 years ago
- Use ShaderGraph as a texture creation tool!☆80Updated last year
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆72Updated last year
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- ☆55Updated 11 months ago
- Node library for ShaderGraph☆34Updated 4 years ago
- Randomized Tiling for Unity ShaderGraph☆58Updated 4 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆56Updated last year
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆65Updated 3 years ago