joshcamas / unity3d-billboard-generatorLinks
A (Designed for foliage) Billboard Generator
☆53Updated 3 years ago
Alternatives and similar repositories for unity3d-billboard-generator
Users that are interested in unity3d-billboard-generator are comparing it to the libraries listed below
Sorting:
- Library for generating sharp shadow volumes in Unity3D.☆62Updated 3 years ago
- A collection of URP shaders and render features.☆59Updated 3 years ago
- Mixer for Unity's Terrain Tools 3☆59Updated 3 years ago
- Procedural Stochastic Texturing for Unity URP terrain☆62Updated 2 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Unity editor tool for quickly changing the game's color palette☆70Updated 2 years ago
- ☆34Updated 2 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆60Updated 3 years ago
- Intelligent Mesh Combiner is a powerful Unity Editor tool designed to optimize your scenes by intelligently grouping and combining meshes…☆58Updated 9 months ago
- 🖥 An example of LCD Display shader in URP.☆33Updated 2 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆33Updated 3 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- A simple procedural terrain shader for unity's inbuilt terrain system☆71Updated last year
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆54Updated 3 years ago
- Prefab painter for Unity☆57Updated 4 months ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- Simple tweening for any data, akin to AnimationCurve & Gradient☆38Updated 3 years ago
- A fog implementation for URP that fades to the skybox colour☆38Updated last year
- Procedural stochastic texturing node for Unity's Shader Graph☆38Updated 2 years ago
- Scripting functionality to efficiently read terrain layer weights. Can be used to drive physics, VFX and/or SFX.☆71Updated 3 years ago
- This package contains some utilities that help working with Unity's Timeline and Animation tools, for example drag & drop to fix ⚠ missin…☆79Updated last month
- Basic Unity editor window that allows you to find materials by shader.☆38Updated last year
- Easily update Unity packages hosted via git☆44Updated 3 years ago
- Foldout as a Decorator for group variables in Unity Script Inspector☆46Updated 3 years ago
- ☆39Updated last year
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆111Updated 3 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆64Updated 2 years ago
- ☆60Updated 4 years ago