frostbone25 / Unity-Specular-Probes
A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.
☆36Updated 11 months ago
Alternatives and similar repositories for Unity-Specular-Probes:
Users that are interested in Unity-Specular-Probes are comparing it to the libraries listed below
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆31Updated 2 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆36Updated 2 months ago
- Keyframe Reducer in Unity☆28Updated 3 months ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- Amazon Lumberyard Bistro scene setup for Unity☆30Updated 7 months ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆52Updated last year
- A realistic & physically based human skin shader☆24Updated 2 years ago
- ground truth ambient occlusion in unity urp☆26Updated 2 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Edge detection with Depth, Normal and MeshID.☆15Updated 4 months ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆39Updated 5 years ago
- ☆33Updated 3 months ago
- PivotPainter tools and shaders for unity☆25Updated 2 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆20Updated 4 months ago
- URP Sea & Clouds & SkyFog☆47Updated last year
- Customize on-demand shadow rendering in HDRP.☆19Updated last year
- Adjust a character's body proportions without setting up blendshapes☆22Updated 7 years ago
- Layered Skybox using domes for Unity/ASE☆11Updated 4 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 2 months ago
- ☆31Updated 4 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- Mip Map Bias Editor is an Unity Editor plugins that can perform Mip Map Bias quality selection and batching all textures in the selected …☆19Updated last year
- ☆18Updated 3 years ago
- Unity URP: LOD crossfading test project☆22Updated 2 years ago
- A simple implement of SSR in Unity URP.☆13Updated last year
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.☆20Updated 5 years ago