JonathanCRH / Undiscovered_Worlds
Procedural map creator
☆90Updated 7 months ago
Alternatives and similar repositories for Undiscovered_Worlds:
Users that are interested in Undiscovered_Worlds are comparing it to the libraries listed below
- A procedural function that generates dendritic patterns and is locally computable.☆81Updated 2 years ago
- ☆40Updated 5 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆107Updated 5 years ago
- Fairly fast, fairly simple and fairly realistic terrain generator.☆69Updated 4 years ago
- A python script to demonstrate the usage of the "alpha model" for procedural generation of large-scale road networks☆24Updated last year
- Node-Oriented Procedural Engine☆33Updated last year
- 3d plate tectonics in your web browser☆216Updated 4 years ago
- A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.☆86Updated last year
- A library for managing maps for roguelike games in Godot Engine☆39Updated 2 years ago
- A FOSS release of source code of the unreleased version 0.3 of Songs of the Eons☆69Updated 3 months ago
- Fantasy world creator made with Godot for fun☆82Updated 4 years ago
- A procedural generation software for automating 2D/3D content creation.☆153Updated 2 years ago
- World History Simulator☆65Updated 2 years ago
- Map generator based on Voronoi Diagram and Perlin noise☆206Updated 6 years ago
- Tiny Climate Simulation☆28Updated 4 years ago
- Procedural city generation algorithm implemented in Godot 3 using GDScript.☆54Updated 3 years ago
- Procedural 3D planet generator that features a simple plate tectonics simulation☆28Updated 3 years ago
- InfiniMap - (Nearly) Infinite Maps☆26Updated 2 months ago
- A fork of platec http://sourceforge.net/projects/platec/☆87Updated last month
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆50Updated 2 months ago
- A procedural planet generator addon for Godot with terrain LOD.☆234Updated last year
- A voxel engine for godot. I'ts a c++ engine module.☆103Updated 2 years ago
- An implementation of heightmap-based terrain generation algorithms.☆34Updated 5 years ago
- Godot module computing a Voronoi diagram (based on https://github.com/JCash/voronoi)☆46Updated 2 years ago
- A project to show how to create maps procedurally in Unity using layered perlin noise.☆51Updated 4 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆140Updated 3 months ago
- Nortantis is a fantasy map generator. It uses a simple tectonic plate simulation to create islands and continents with trees, rivers, and…☆128Updated last week
- A stylized procedural planet generator written in Godot 3.0.☆214Updated 5 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆66Updated last month