A sample game that demos the main features of Forge. The game targets both Unity and XNA.
☆23Jan 15, 2014Updated 12 years ago
Alternatives and similar repositories for forge-sample
Users that are interested in forge-sample are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implement a Stack VM Interpreter with a Register Window☆12Jan 2, 2024Updated 2 years ago
- WIP reproduction of Nintendo's XLink library found in Splatoon 2☆12Jun 15, 2025Updated last year
- Lightweight 2D pixelart engine for XNA/Monogame/FNA☆20May 8, 2014Updated 12 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆21Sep 1, 2015Updated 10 years ago
- This is storage space for between PCs for the Kernels I have built and use for my Lumia 950 XL.☆16Mar 13, 2022Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- BIN_LuaBind是一个和luabind、tolua++类似的库,提供了简洁的C/C++到lua的绑定机制,但与之不同的是BIN_LuaBind比他们更安全:lua层不在直接依赖于C/C++层指针,避免野指针引起宕机。除此之外,BIN_LuaBind对Lua提供了对lu…☆28Sep 22, 2015Updated 10 years ago
- Work-in-progress utility for working with Xbox 360 bootloader stages, and soon more.☆23Mar 19, 2026Updated 3 months ago
- Xbox 360 XBDM debugging client written in C# .NET 6.0.☆19May 19, 2025Updated last year
- Flump runtime for LÖVE2D.☆19Jul 5, 2016Updated 9 years ago
- Speed up your local Unity 3D builds by a factor of 4!☆30May 5, 2012Updated 14 years ago
- OpenGL binding for C#☆19Jul 26, 2016Updated 9 years ago
- C# XNA implementation of Tiled map reader. http://www.mapeditor.org/☆19Aug 20, 2013Updated 12 years ago
- A C++ octree source-code component: for any stored-item type and inspection/search algorithm.☆27Jul 12, 2013Updated 12 years ago
- ☆22Nov 9, 2011Updated 14 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Code generator utility for Unity game engine. Creates a class for convenient access Animator states and parameters☆60Jan 15, 2015Updated 11 years ago
- Cecil is a library to generate and inspect programs and libraries in the ECMA CIL form.☆28Mar 12, 2026Updated 3 months ago
- Sync Utilities For Mirror☆18Nov 4, 2025Updated 7 months ago
- UMA documentation and extra files☆17Sep 26, 2015Updated 10 years ago
- A Lua bindings generator that uses Doxygen to parse C/C++ headers.☆83Aug 29, 2016Updated 9 years ago
- ☆10May 9, 2018Updated 8 years ago
- ☆12Dec 23, 2019Updated 6 years ago
- A replica of Microsoft's XNA Framework, written in C++ to facilitate easy game development on the original XBOX console.☆23Jun 9, 2015Updated 11 years ago
- Thoughts for replacing C++ iostreams.☆12Nov 13, 2016Updated 9 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆21Nov 16, 2025Updated 7 months ago
- Blueprintable Unreal Engine 4 classes along the lines of WheeledVehicle, except for tanks!☆13Apr 24, 2017Updated 9 years ago
- dlang pretty printers for GDB & LLDB for various standard types☆22Dec 24, 2025Updated 6 months ago
- DPhysics (Decompiled)☆17Apr 22, 2016Updated 10 years ago
- Get Astoria working on Lumia 950s.☆26Oct 25, 2024Updated last year
- A Semi Authoritative Multiplayer Game Example using Unity3D with Lidgren☆27May 3, 2012Updated 14 years ago
- Load and display notes from Evernote.☆35Mar 7, 2013Updated 13 years ago
- Godot parallax shadows demo scene with custom shader.☆15Jul 12, 2021Updated 4 years ago
- ☆18Aug 15, 2015Updated 10 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Staggered animations made easy.☆11Jun 26, 2019Updated 7 years ago
- ☆23Dec 4, 2016Updated 9 years ago
- ☆26Oct 23, 2019Updated 6 years ago
- libGDX based Role-Playing Game (rpg)☆12Apr 3, 2016Updated 10 years ago
- Cx is now called Neat. https://github.com/neat-lang/neat☆10Jul 15, 2021Updated 4 years ago
- A collection of my scripts and programs for the Unity editor☆28Oct 27, 2019Updated 6 years ago
- Position Based Fluids 2D Tutorial☆15Feb 17, 2022Updated 4 years ago