GenuineAster / VoxelatorLinks
Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fairly recent GPU.
☆22Updated 8 years ago
Alternatives and similar repositories for Voxelator
Users that are interested in Voxelator are comparing it to the libraries listed below
Sorting:
- SSE Frustum Culling Demo☆72Updated 4 years ago
- ☆55Updated 7 years ago
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- #include <engine>☆40Updated 6 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- ☆33Updated 3 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- ☆51Updated 8 months ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- A general-purpose data-driven game engine with tools. Attribution based licensing.☆23Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Nebula Trifid☆71Updated last year