Procedural Hydrology / River / Lake Simulation
☆750Mar 20, 2023Updated 3 years ago
Alternatives and similar repositories for SimpleHydrology
Users that are interested in SimpleHydrology are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆325Jun 11, 2023Updated 3 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆131Apr 20, 2020Updated 6 years ago
- Tiny OpenGL Wrapper / 3D Engine in C++☆1,129Jul 31, 2024Updated 2 years ago
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆94Updated this week
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆86May 3, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Tiny Climate Simulation☆29Aug 5, 2020Updated 6 years ago
- 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation☆397Nov 8, 2022Updated 3 years ago
- Fork of https://github.com/weigert/SimpleHydrology, modified to run on Windows☆14Sep 7, 2020Updated 6 years ago
- Three Ways of Generating Terrain with Erosion Features☆957Nov 22, 2022Updated 3 years ago
- A procedural function that generates dendritic patterns and is locally computable.☆88Feb 3, 2023Updated 3 years ago
- Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go☆3,528Jun 21, 2026Updated 3 months ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆78Oct 27, 2020Updated 5 years ago
- 3D Procedural Game Engine Using OpenGL☆1,427Updated this week
- A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.☆685Nov 8, 2025Updated 11 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Cross Platform Professional Procedural Terrain Generation & Texturing Tool☆1,245Updated this week
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆58Jun 16, 2025Updated last year
- Procedural Plate Tectonics using Clustered Convection☆24Jul 24, 2022Updated 4 years ago
- Source code for the paper "Authoring and Simulating Meandering Rivers", published at Transactions on Graphics and presented at Siggraph A…☆19Feb 5, 2024Updated 2 years ago
- Modular node graph based noise generation library using SIMD, C++17 and templates☆1,420Updated this week
- A high performance Vulkan/DX12 game engine in C++ & C#☆556Updated this week
- Lightweight, multi-platform, data-oriented game engine.☆926Jul 9, 2026Updated 3 months ago
- ☆1,045Jan 4, 2024Updated 2 years ago
- Clustered shading implementation with bgfx☆471Jun 25, 2022Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- C++/OpenGL 4.6 voxel game engine.☆123Dec 29, 2024Updated last year
- Multi-OS 3D engine.☆587Sep 22, 2026Updated 2 weeks ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.☆468Dec 20, 2025Updated 9 months ago
- Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14☆810Jan 21, 2026Updated 8 months ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆51May 20, 2022Updated 4 years ago
- Procedural map creator☆106Sep 9, 2024Updated 2 years ago
- Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.☆534Oct 1, 2026Updated last week
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆300Sep 21, 2021Updated 5 years ago
- 2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. It…☆310Updated this week
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆447Oct 17, 2025Updated 11 months ago
- Algorithm for creating 3 dimensional terrain maps and their likely watercourses.☆45Oct 27, 2023Updated 2 years ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆735Jul 6, 2025Updated last year
- Cross-platform game engine with Vulkan backend☆1,040Sep 27, 2026Updated last week
- 💥 A modern cross-platform game engine (WIP)☆196Aug 28, 2026Updated last month
- Source code for our Computer Graphics Forum paper: Synthesizing Geologically Coherent Cave Networks.☆19Jul 7, 2022Updated 4 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,024Aug 7, 2025Updated last year