erich666 / GraphicsGemsLinks
Code for the "Graphics Gems" book series
☆1,476Updated 5 months ago
Alternatives and similar repositories for GraphicsGems
Users that are interested in GraphicsGems are comparing it to the libraries listed below
Sorting:
- Code developed for articles in the "Journal of Graphics Tools"☆482Updated 2 years ago
- A C++ library for linear algebra and geometry manipulation for computer graphics.☆716Updated 2 years ago
- Embree ray tracing kernels repository.☆2,573Updated 2 weeks ago
- NanoRT, single header only modern ray tracing kernel.☆1,109Updated 3 weeks ago
- The OpenGL Samples Pack☆782Updated 3 years ago
- Tiny but powerful single file wavefront obj loader☆3,604Updated 2 months ago
- Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available)☆563Updated 6 years ago
- Anton's OpenGL 4 Tutorials book - Demo Code☆998Updated 3 months ago
- A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.☆1,301Updated 3 weeks ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆2,024Updated last week
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,763Updated 5 years ago
- Source code for OpenGL Insights☆664Updated 3 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,492Updated 2 years ago
- Source code for the version of pbrt described in the second edition of "Physically Based Rendering"☆995Updated 6 years ago
- OpenGL text using one vertex buffer, one texture and FreeType☆1,729Updated 2 months ago
- OpenGL Image (GLI)☆583Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,471Updated 3 years ago
- cmftStudio - GUI counterpart for:☆1,302Updated 4 years ago
- High performance physically based renderer in C++11☆1,805Updated 3 years ago
- A small, portable and extensible C++ 3D coding framework☆2,045Updated 2 years ago
- Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics☆2,885Updated last year
- Header only C++11 tiny glTF 2.0 library☆2,288Updated 3 months ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,049Updated last year
- A Simple, Optimized Bounding Volume Hierarchy for Ray/Object Intersection Testing☆535Updated 5 years ago
- Header only mesh voxelizer in c99☆648Updated 3 years ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,101Updated 5 months ago
- OpenGL Reference Documentation☆614Updated last year
- The source code and content of Open.GL.☆1,089Updated 3 years ago
- Tiny Polygon Partitioning and Triangulation Library☆684Updated 9 months ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,997Updated last year