erich666 / GraphicsGems
Code for the "Graphics Gems" book series
☆1,417Updated 3 weeks ago
Alternatives and similar repositories for GraphicsGems:
Users that are interested in GraphicsGems are comparing it to the libraries listed below
- Code developed for articles in the "Journal of Graphics Tools"☆467Updated last year
- Embree ray tracing kernels repository.☆2,429Updated this week
- Tiny but powerful single file wavefront obj loader☆3,394Updated last month
- NanoRT, single header only modern ray tracing kernel.☆1,085Updated 2 months ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,740Updated 4 years ago
- Source code for OpenGL Insights☆656Updated 2 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,457Updated last year
- Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui☆3,302Updated 2 months ago
- cmftStudio - GUI counterpart for:☆1,271Updated 4 years ago
- Simple OpenGL core profile loading☆713Updated last year
- A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.☆1,196Updated last week
- Open source c++ skeletal animation library and toolset☆2,496Updated this week
- A small, portable and extensible C++ 3D coding framework☆2,010Updated last year
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,407Updated 3 years ago
- The OpenGL Samples Pack☆772Updated 2 years ago
- OpenGL Image (GLI)☆559Updated 7 months ago
- Header only C++11 tiny glTF 2.0 library☆2,090Updated 3 weeks ago
- Immediate mode rendering and 3d gizmos.☆1,218Updated last year
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆1,897Updated 11 months ago
- A C++ binding for the OpenGL API, generated using the gl.xml specification.☆836Updated 6 months ago
- A C++ library for linear algebra and geometry manipulation for computer graphics.☆696Updated last year
- Header only mesh voxelizer in c99☆630Updated 3 years ago
- My personal Vulkan renderer☆1,634Updated this week
- Multi-channel signed distance field generator☆4,070Updated 3 months ago
- Easy to integrate Vulkan memory allocation library☆2,710Updated this week
- A guide to using modern OpenGL functions.☆1,219Updated 3 years ago
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆1,970Updated 6 months ago
- A collection of tools, libraries, and tests for Vulkan shader compilation.☆1,885Updated this week
- SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.☆2,119Updated this week
- Source code for Game Physics Cookbook☆914Updated 4 years ago