memononen / libtess2
Game and tools oriented refactored version of GLU tesselator.
☆502Updated 2 weeks ago
Alternatives and similar repositories for libtess2
Users that are interested in libtess2 are comparing it to the libraries listed below
Sorting:
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆455Updated 6 years ago
- A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)☆566Updated last month
- Light-weight online font texture atlas builder☆717Updated last year
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,474Updated 2 years ago
- single-file C libraries from Philip Allan Rideout☆901Updated 2 years ago
- VASE renderer is a polyline and curve renderer on OpenGL.☆353Updated last year
- Fast, header-only polygon triangulation☆902Updated 4 months ago
- Atlas Generation Tool☆474Updated 4 years ago
- 2D constrained Delaunay triangulation library☆474Updated last year
- Header only C++ Tiny glTF loader.☆254Updated 5 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆844Updated 4 years ago
- Single-header minimalistic pragmatic GPU font rendering library.☆368Updated 4 years ago
- Simple OpenGL core profile loading☆717Updated last month
- Header only tiny wavefront .obj loader in pure C99☆475Updated this week
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆288Updated 2 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆514Updated 3 years ago
- A GLSL parser☆267Updated 2 years ago
- OpenGL Image (GLI)☆573Updated 11 months ago
- Single-file glTF 2.0 loader and writer written in C99☆1,587Updated 2 months ago
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆360Updated 3 years ago
- OpenGL implementation of the MSDF algorithm☆282Updated 7 months ago
- ☆475Updated 2 years ago
- Signed Distance Field Builder for Contour Texturing☆233Updated 4 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- Base library used across multiple projects☆608Updated 2 weeks ago
- Text rendering in Vulkan by estimating signed distance☆244Updated 6 years ago
- Vulkan 2D graphics library☆789Updated last month
- GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.☆681Updated last year
- Immediate mode rendering and 3d gizmos.☆1,234Updated last week
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆348Updated 3 months ago