MADEAPPS / newton-dynamicsLinks
Newton Dynamics is an integrated solution for real time simulation of physics environments.
☆1,020Updated this week
Alternatives and similar repositories for newton-dynamics
Users that are interested in newton-dynamics are comparing it to the libraries listed below
Sorting:
- Lightweight and Simple 3D Open Source Physics Engine in C++☆971Updated 4 years ago
- Open source C++ physics engine library in 3D☆1,699Updated 9 months ago
- Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptuall…☆1,577Updated 5 months ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,512Updated 2 years ago
- AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more☆1,553Updated this week
- aka ogre v2 - scene-oriented, flexible 3D C++ engine☆1,294Updated this week
- Source code for Game Physics Cookbook☆1,048Updated 5 years ago
- Lightweight open source FBX importer☆1,288Updated 4 months ago
- Open source c++ skeletal animation library and toolset☆2,755Updated last week
- NanoRT, single header only modern ray tracing kernel.☆1,116Updated 3 months ago
- OpenGL Image (GLI)☆586Updated last year
- Simple OpenGL core profile loading☆736Updated 2 months ago
- Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.☆1,047Updated 2 years ago
- The Physics engine that accompanies the book "Game Physics Engine Design"☆1,067Updated 2 years ago
- Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14☆797Updated last week
- Modern C++14 library for the development of real-time graphical applications☆1,759Updated 5 years ago
- Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.☆979Updated this week
- Immediate mode rendering and 3d gizmos.☆1,279Updated 4 months ago
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,485Updated 4 years ago
- Cross-platform game engine with Vulkan backend☆1,039Updated last year
- An automatically updated mirror of the Irrlicht SVN repository on sourceforge☆501Updated 6 years ago
- ☆883Updated 4 years ago
- A high speed C++17 Vulkan game engine☆1,932Updated 2 years ago
- GENie - Project generator tool☆965Updated 3 weeks ago
- A modern cross-platform low-level graphics API☆712Updated last week
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆902Updated 6 months ago
- C++ library strictly wrapping OpenGL objects.☆554Updated 9 months ago
- My personal Vulkan renderer☆1,820Updated this week
- OpenGL sample for shader-based occlusion culling☆560Updated 2 years ago
- A Vulkan renderer written from scratch on stream☆1,638Updated this week