daw42 / glslcookbook
Example code for the OpenGL Shading Language Cookbook - 2nd Edition (3rd Edition now available)
☆558Updated 5 years ago
Alternatives and similar repositories for glslcookbook:
Users that are interested in glslcookbook are comparing it to the libraries listed below
- Source code for OpenGL Insights☆661Updated 2 years ago
- OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt☆323Updated 2 years ago
- Source code for OpenGL SupeBible 6th Edition examples☆486Updated 4 years ago
- Source code and supporting material for the 7th Edition of OpenGL SuperBible☆741Updated 4 years ago
- GLSL source level debugger.☆492Updated 3 years ago
- The OpenGL Samples Pack☆780Updated 2 years ago
- OpenGL Image (GLI)☆572Updated 11 months ago
- Rendering Engine using C++ and OpenGL☆368Updated 5 years ago
- Anton's OpenGL 4 Tutorials book - Demo Code☆994Updated 3 weeks ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- A collection of simple single file OpenGL examples☆726Updated 3 years ago
- Light probe generation and BRDF authoring for physically based shading.☆795Updated 3 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,038Updated 2 weeks ago
- Cross-platform open-source command-line cubemap filtering tool.☆841Updated 4 years ago
- Code repository for Vulkan Cookbook by Packt☆855Updated 2 years ago
- Collection of C++ OpenGL samples and demos☆214Updated 2 years ago
- Code developed for articles in the "Journal of Graphics Tools"☆474Updated last year
- The source code and content of Open.GL.☆1,086Updated 2 years ago
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- Source code for the version of pbrt described in the second edition of "Physically Based Rendering"☆991Updated 6 years ago
- Small C++14 render engine☆350Updated 6 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,754Updated 4 years ago
- cmftStudio - GUI counterpart for:☆1,283Updated 4 years ago
- OGLplus is a collection of open-source, cross-platform libraries which implement an object-oriented facade over the OpenGL® (version 3 an…☆496Updated 3 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆872Updated 11 months ago
- A simple realtime graphics playground for experimentations.☆559Updated 7 months ago
- Code repository for Learning Vulkan, published by Packt☆232Updated 9 months ago
- Nori: an educational ray tracer☆871Updated last year
- Source code examples for "API without Secrets: Introduction to Vulkan" tutorial☆1,301Updated 2 years ago
- Simple image uploader primarily for OpenGL☆251Updated 2 years ago