chenjd / Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
☆1,665Updated 3 months ago
Alternatives and similar repositories for Render-Crowd-Of-Animated-Characters:
Users that are interested in Render-Crowd-Of-Animated-Characters are comparing it to the libraries listed below
- This technique is designed to instance Characters(SkinnedMeshRender).☆1,712Updated last year
- Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.☆793Updated 4 years ago
- Page curl effect for Unity3d using UGUI☆945Updated 4 years ago
- Some demo created by Unity Shader☆725Updated 4 years ago
- Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes☆1,883Updated this week
- ☆1,024Updated 5 years ago
- Example project to draw 1million grass instances on mobile☆1,598Updated 4 years ago
- Demo project using Addressables package☆1,363Updated 3 weeks ago
- Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObjec…☆1,283Updated 2 years ago
- ☆921Updated last year
- This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.☆2,127Updated last year
- A unified framework for implementing ability systems in Unity☆1,001Updated 2 years ago
- A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)☆1,261Updated 3 weeks ago
- A Memory Profiler, Debugger and Analyzer for Unity 2019.3 and newer.☆1,132Updated 4 months ago
- Extend the Unity Toolbar with your own Editor UI code.☆1,776Updated last year
- A Toon Shader in Unity Universal Render Pipeline.☆1,177Updated last year
- Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them☆1,833Updated 3 months ago
- Fracture any mesh at runtime☆1,172Updated 3 years ago
- Cross-engine tool for lossless compression of sprites with identical areas☆1,382Updated 4 months ago
- Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.☆1,800Updated last week
- Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!☆2,297Updated this week
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,107Updated 2 years ago
- A Lightweight, Flexible, Powerful Shader GUI System for Unity.☆1,115Updated last week
- Visualizer for your Playable graphs☆663Updated 5 years ago
- A rule based addressable asset importer☆901Updated last year
- Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.☆843Updated 3 years ago
- A uGUI based console to see debug messages and execute commands during gameplay in Unity☆2,318Updated this week
- These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.☆2,434Updated last month
- Various shaders.☆1,738Updated last month
- Automatic LOD generation + scene optimization☆1,926Updated last year