anandhotwani / ahPhysicalSky
A C++ program to render the Hosek-Wilkie Sky Model
☆6Updated 6 years ago
Alternatives and similar repositories for ahPhysicalSky:
Users that are interested in ahPhysicalSky are comparing it to the libraries listed below
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"☆11Updated 8 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Performance and bandwidth tester for D3D12 memory pools☆23Updated last year
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆28Updated 5 years ago
- DFG LUT generator☆53Updated 7 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆43Updated 5 years ago
- Image processing tool for physically based shading.☆32Updated 3 years ago
- Small collection of USD assets☆46Updated 5 months ago
- Tangent space calculator for Houdini☆38Updated 7 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆13Updated 8 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.☆11Updated 7 months ago
- Tone Mapper☆72Updated 4 months ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Implementation of "Single-pass stratified importance resampling"☆27Updated 2 years ago
- An implementation of Photon Mapping using DXR☆25Updated 6 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- CG resource☆40Updated last month
- A flexible rendering engine for real-time graphics R&D☆21Updated last month
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- CGAL In Houdini☆13Updated 5 years ago
- ☆25Updated 5 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- Convert the IES file into a IES texture for IES lightning☆53Updated 7 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.☆18Updated 6 years ago