viclw17 / RaytracingLinks
Raytracing Study
☆14Updated 10 months ago
Alternatives and similar repositories for Raytracing
Users that are interested in Raytracing are comparing it to the libraries listed below
Sorting:
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆27Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆20Updated 5 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- USD build script for aarch64 target☆11Updated 2 years ago
- The official implementation of the research paper "Real-time multiscale rendering of dense dynamic stackings"☆14Updated 2 years ago
- Small collection of USD assets☆47Updated 9 months ago
- 3D painting tool☆39Updated 11 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- A C++ program to render the Hosek-Wilkie Sky Model☆6Updated 6 years ago
- ☆14Updated last year
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 7 years ago
- webpage for i3d symposium☆9Updated last week
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 13 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Green Coordinates fun in maya☆18Updated 7 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 3 years ago
- A 3D mesh editor using halfedge data structure manipulation algorithms☆12Updated 5 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- Mesh shatter library☆24Updated 5 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆18Updated 11 months ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Source code of my master thesis on occlusion culling for (out-of-core) path tracing☆15Updated 3 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- A collection of libraries and applications to implement OpenGL UI and generic media processing☆19Updated 5 years ago
- USD format Poly Haven models☆28Updated 2 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- ☆10Updated 4 years ago