league1991 / RTCausticsView external linksLinks
A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
☆32Aug 6, 2022Updated 3 years ago
Alternatives and similar repositories for RTCaustics
Users that are interested in RTCaustics are comparing it to the libraries listed below
Sorting:
- ☆16Jun 27, 2021Updated 4 years ago
- ☆26Dec 31, 2021Updated 4 years ago
- A hobby language and API for cross API and cross platform ray tracing☆13Oct 23, 2022Updated 3 years ago
- Implementation of "Single-pass stratified importance resampling"☆30Jul 30, 2022Updated 3 years ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Dec 4, 2023Updated 2 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆56Aug 25, 2025Updated 5 months ago
- Project for scientific visualization☆19Jan 11, 2022Updated 4 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17May 7, 2019Updated 6 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆170Feb 14, 2019Updated 7 years ago
- Monte Carlo Render Viewing and Visualization Tools☆11Apr 20, 2021Updated 4 years ago
- Simple path tracer that uses Q-Learning for path guiding☆12Oct 30, 2020Updated 5 years ago
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆75Feb 27, 2020Updated 5 years ago
- Sandbox for graphics paper implementation☆246Aug 2, 2025Updated 6 months ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Sep 20, 2022Updated 3 years ago
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Oct 12, 2024Updated last year
- Hydra Renderer engine (core)☆29Feb 4, 2025Updated last year
- Physically based renderer☆29Dec 9, 2021Updated 4 years ago
- Fast Hilbert Curve Generation, Sorting, and Range Queries☆16Feb 5, 2016Updated 10 years ago
- KickstartRT SDK☆203Dec 8, 2022Updated 3 years ago
- ☆115Jan 18, 2024Updated 2 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- ☆17Aug 20, 2020Updated 5 years ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆182Nov 1, 2024Updated last year
- A Parallel Fluid Solver and Renderer on the GPU☆65Apr 22, 2021Updated 4 years ago
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆59Apr 29, 2023Updated 2 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Mar 9, 2021Updated 4 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- ☆15Aug 14, 2022Updated 3 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆496Jul 20, 2025Updated 6 months ago
- Examples from the book by Deschamps et al. https://www.amazon.com/Implementation-Arithmetic-Functions-Electrical-Engineering/dp/940072986…☆18Apr 17, 2019Updated 6 years ago
- ☆17Jul 31, 2024Updated last year
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Sep 9, 2024Updated last year
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Dec 6, 2019Updated 6 years ago
- 2D visualizer for specular path manifolds☆77Jun 17, 2021Updated 4 years ago
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆342Jan 19, 2026Updated 3 weeks ago
- ☆19Jan 6, 2021Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Feb 5, 2021Updated 5 years ago