NVIDIA RTX Character Rendering SDK
☆120Mar 11, 2026Updated 5 months ago
Alternatives and similar repositories for RTXCR
Users that are interested in RTXCR are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- NVIDIA RTX Texture Streaming SDK☆41Oct 15, 2025Updated 9 months ago
- NVIDIA RTX Mega Geometry SDK☆245Jan 30, 2026Updated 6 months ago
- NVIDIA RTX Texture Filtering SDK☆28Aug 28, 2025Updated 11 months ago
- NVIDIA Neural Shading SDK☆313Jul 29, 2026Updated 2 weeks ago
- ☆533May 21, 2026Updated 2 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆244Jun 11, 2026Updated 2 months ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆351Mar 1, 2026Updated 5 months ago
- NVIDIA Neural Texture Compression SDK☆658Aug 5, 2026Updated last week
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆188Updated this week
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆71Aug 6, 2026Updated last week
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆60Jun 22, 2026Updated last month
- Opacity Micro-Map SDK Source Repository☆108Jun 23, 2026Updated last month
- NVIDIA Real-time Denoising (NRD) library☆824Jun 22, 2026Updated last month
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆142Oct 30, 2025Updated 9 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Modular extensible low-level render interface (RHI) with higher level extensions☆459Jun 22, 2026Updated last month
- A light-weight fork of the OpenSubdiv.☆17Jul 1, 2025Updated last year
- Real-time path tracing library and sample☆1,007Mar 19, 2026Updated 4 months ago
- ☆459Aug 1, 2026Updated last week
- Integration of NRD into a Vulkan application☆20Jul 22, 2026Updated 3 weeks ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆59Dec 22, 2024Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year
- Neural Radiance Cache (NRC) Library☆49Jul 23, 2026Updated 3 weeks ago
- RTX Global Illumination (RTXGI)☆862Feb 5, 2024Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆198Jun 22, 2026Updated last month
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆843Dec 8, 2025Updated 8 months ago
- Translation layer from ANARI to OSPRay, ANARILibrary and ANARIDevice "ospray".☆23Jul 30, 2026Updated 2 weeks ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆530Jul 20, 2025Updated last year
- AMD ARR team rendering framework☆464Nov 20, 2025Updated 8 months ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Dec 14, 2021Updated 4 years ago
- ☆18Jul 17, 2023Updated 3 years ago
- Materials for the Neural Shading Course at SIGGRAPH 2025☆187Jul 17, 2026Updated 3 weeks ago
- Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".☆29Feb 2, 2025Updated last year
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆136Jun 23, 2025Updated last year
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆162Aug 5, 2026Updated last week
- ☆50Mar 1, 2026Updated 5 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,014Aug 7, 2025Updated last year
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆49May 13, 2026Updated 3 months ago
- Central landing page for Nvidia RTX Kit suite of neural rendering SDKs☆110Mar 11, 2026Updated 5 months ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆895Apr 22, 2024Updated 2 years ago