Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
☆57Jul 22, 2018Updated 8 years ago
Alternatives and similar repositories for PRT-SH
Users that are interested in PRT-SH are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- undergraduate student course project in Zhejiang University☆49Mar 23, 2016Updated 10 years ago
- Precomputed Radiance Transfer in OpenGL☆35Sep 4, 2021Updated 4 years ago
- ☆76Aug 30, 2020Updated 5 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆217May 21, 2023Updated 3 years ago
- ☆111Apr 10, 2019Updated 7 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 9 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆25Jun 21, 2018Updated 8 years ago
- Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3☆24May 23, 2023Updated 3 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Sep 9, 2024Updated last year
- A novel neural network based path guiding technique for realtime path tracing. A small neural network is trainied in online fashion to ap…☆18Jan 13, 2024Updated 2 years ago
- Master's thesis implementing real-time global illumination method.☆178Jul 10, 2018Updated 8 years ago
- ☆16Jun 27, 2021Updated 5 years ago
- Learning Object-centric Neural Scattering Functions for Free-viewpoint Relighting and Scene Composition☆16May 7, 2023Updated 3 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- An example of indirect lighting made with Unity☆38Jul 17, 2021Updated 5 years ago
- Precomputed Radiance Transfert (PRT)☆14Oct 7, 2017Updated 8 years ago
- Experimentation framework for probe-based lighting☆441Oct 8, 2025Updated 10 months ago
- a project which introduction to SphericalHarmonicLighting in Game using Unity☆25Nov 13, 2018Updated 7 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆758May 10, 2024Updated 2 years ago
- ☆26Jan 16, 2020Updated 6 years ago
- Backing repo for my blog☆16Nov 17, 2025Updated 8 months ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Jan 30, 2017Updated 9 years ago
- experimental WebGL implementation of GPU-based geometry clipmaps☆23Dec 18, 2023Updated 2 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- RTX Global Illumination (RTXGI)☆862Feb 5, 2024Updated 2 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆895Apr 22, 2024Updated 2 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆73Jan 21, 2019Updated 7 years ago
- FidelityFX Super Resolution☆39Sep 13, 2021Updated 4 years ago
- A demo of the Geometry Clipmap algorithm in C++ using OpenGL.☆14Feb 4, 2021Updated 5 years ago
- Example programs and source code for GPU Zen 2☆159May 7, 2019Updated 7 years ago
- Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash☆105Feb 9, 2018Updated 8 years ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆88Jun 9, 2023Updated 3 years ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆343May 15, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Sample defense game project using UnrealSharp using only C# with no C++☆23Dec 21, 2025Updated 7 months ago
- ☆29Dec 14, 2024Updated last year
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)☆317Jul 8, 2026Updated last month
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆271Jul 29, 2025Updated last year
- Procedural Virtual Texture with Unity Terrain☆261Mar 21, 2019Updated 7 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago