Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
☆57Jul 22, 2018Updated 7 years ago
Alternatives and similar repositories for PRT-SH
Users that are interested in PRT-SH are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- undergraduate student course project in Zhejiang University☆49Mar 23, 2016Updated 10 years ago
- Precomputed Radiance Transfer in OpenGL☆35Sep 4, 2021Updated 4 years ago
- ☆76Aug 30, 2020Updated 5 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆211May 21, 2023Updated 3 years ago
- ☆110Apr 10, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Jun 21, 2018Updated 7 years ago
- Implementation Tutorial for Neural Radiosity [Hadadan et al. 2021] in Mitsuba 3☆24May 23, 2023Updated 3 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- A novel neural network based path guiding technique for realtime path tracing. A small neural network is trainied in online fashion to ap…☆17Jan 13, 2024Updated 2 years ago
- Master's thesis implementing real-time global illumination method.☆173Jul 10, 2018Updated 7 years ago
- ☆16Jun 27, 2021Updated 4 years ago
- Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media☆17Sep 9, 2024Updated last year
- Learning Object-centric Neural Scattering Functions for Free-viewpoint Relighting and Scene Composition☆16May 7, 2023Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- An example of indirect lighting made with Unity☆37Jul 17, 2021Updated 4 years ago
- Experimentation framework for probe-based lighting☆438Oct 8, 2025Updated 7 months ago
- a project which introduction to SphericalHarmonicLighting in Game using Unity☆25Nov 13, 2018Updated 7 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆755May 10, 2024Updated 2 years ago
- ☆26Jan 16, 2020Updated 6 years ago
- Backing repo for my blog☆16Nov 17, 2025Updated 6 months ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Jan 30, 2017Updated 9 years ago
- experimental WebGL implementation of GPU-based geometry clipmaps☆23Dec 18, 2023Updated 2 years ago
- RTX Global Illumination (RTXGI)☆839Feb 5, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- FidelityFX Super Resolution☆39Sep 13, 2021Updated 4 years ago
- The Sky's the Limit: Relightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility☆20May 18, 2026Updated last week
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆71Jan 21, 2019Updated 7 years ago
- A demo of the Geometry Clipmap algorithm in C++ using OpenGL.☆12Feb 4, 2021Updated 5 years ago
- [CVPR 2025] TensoFlow: Tensorial Flow-based Sampler for Inverse Rendering☆15Sep 20, 2025Updated 8 months ago
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 7 years ago
- Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash☆105Feb 9, 2018Updated 8 years ago
- Spherical/zonal harmonics library☆148Mar 29, 2026Updated last month
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆89Jun 9, 2023Updated 2 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆338May 15, 2024Updated 2 years ago
- ☆29Dec 14, 2024Updated last year
- The official implementation of ReCap: Better Gaussian Relighting With Cross-Environment Captures☆20Jun 15, 2025Updated 11 months ago
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)☆318Mar 27, 2023Updated 3 years ago
- seminar materials of physically based rendering with tutorials and homework using mitsuba3-python☆19Nov 25, 2025Updated 6 months ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆271Jul 29, 2025Updated 9 months ago