c-he / PRT-SH
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments
☆51Updated 6 years ago
Alternatives and similar repositories for PRT-SH:
Users that are interested in PRT-SH are comparing it to the libraries listed below
- undergraduate student course project in Zhejiang University☆49Updated 8 years ago
- Global Illumination using Spherical Harmonics☆72Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆40Updated last month
- GPU 3D SDF generator using DirectX 11 compute shader☆62Updated 2 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 8 months ago
- Precomputed Radiance Transfer in OpenGL☆27Updated 3 years ago
- Vision is a GPU physically based renderer☆33Updated this week
- White furnace test implementation for GGX/Smith☆37Updated 7 years ago
- 图形学随笔☆46Updated last year
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 2 weeks ago
- physically based path tracer on gpu☆55Updated 4 years ago
- Spherical/zonal harmonics library☆138Updated last year
- ☆25Updated 5 years ago
- 光线跟踪精粹(暂定名)☆25Updated 5 years ago
- PatriotEngine aims to be a state-of-the-art real-time image synthesis engine.☆24Updated last year
- A simple implementation of SM, PCF, PCSS and VSSM☆18Updated 2 years ago
- ☆76Updated 4 years ago
- A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.☆61Updated 4 years ago
- A RTX renderer☆40Updated 5 years ago
- Source Code for SIGGRAPH Asia 2021 Paper "Ensemble Denoising for Monte Carlo Renderings"☆61Updated 3 years ago
- Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"☆15Updated last year
- ☆154Updated 4 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆115Updated last month
- ☆21Updated 3 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 3 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆56Updated last month
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆49Updated 3 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 2 years ago