cdwfs / img2ktx
Converts common image formats (PNG, JPG, etc.) to GPU-native compressed (BCn, ETC, ASTC) in KTX containers.
☆150Updated 5 years ago
Alternatives and similar repositories for img2ktx:
Users that are interested in img2ktx are comparing it to the libraries listed below
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- A fast texture compressor for various formats☆248Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆163Updated 2 years ago
- Copy of Morten S. Mikkelsen tangent space code☆48Updated 9 years ago
- Horizon Based Ambient Occlusion☆117Updated 9 years ago
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆218Updated 2 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 4 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 7 years ago
- Automatic conservative mesh occluder generation by box filling☆125Updated 5 years ago
- LibVT is a library implementing "virtual texturing".☆118Updated 9 years ago
- Cross-platform OpenGL demos☆168Updated 2 years ago
- ISPC Texture Compressor☆453Updated 7 months ago
- HLSL Parser and GLSL code generator☆234Updated 11 years ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- ambient occlusion baking tool☆242Updated 6 years ago
- Variable Rate Shading and Depth of Field☆98Updated 2 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- Linear-Speed Vertex Cache Optimization☆57Updated 7 years ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 9 years ago
- Conservative Morphological Anti-Aliasing 2.0☆154Updated 2 years ago
- Game Engine☆129Updated 6 years ago
- NvTriStrip library and NvTriStripper tool☆57Updated 4 years ago