aras-p / ToyMeshPathTracer
Toy Mesh Path Tracer that I used as a base for job interview tasks
☆120Updated 5 years ago
Alternatives and similar repositories for ToyMeshPathTracer:
Users that are interested in ToyMeshPathTracer are comparing it to the libraries listed below
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆146Updated last month
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆112Updated 7 years ago
- ☆141Updated 8 years ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 5 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆79Updated 5 years ago
- Bounding Halfspace Hierarchy☆125Updated 5 years ago
- Experimental Physically Based Renderer☆91Updated 4 years ago
- ☆49Updated 7 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Quick path tracer project written in C++☆131Updated 5 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆232Updated 7 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆245Updated 5 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Axis Aligned Bounding Octahedron☆255Updated 5 years ago
- My very first ray tracer implementation.☆126Updated 5 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆159Updated 7 years ago
- ☆57Updated 2 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 5 years ago
- Cross-platform OpenGL demos☆168Updated 2 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- Adaptive Screen Space Ambient Occlusion☆245Updated 2 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- Physically Based Software Renderer☆113Updated 4 years ago
- ☆63Updated 6 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- Variable Rate Shading and Depth of Field☆97Updated 2 years ago