ziacko / SPIRV-viewer
a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data
☆57Updated 8 years ago
Alternatives and similar repositories for SPIRV-viewer:
Users that are interested in SPIRV-viewer are comparing it to the libraries listed below
- ☆81Updated 6 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆95Updated 6 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- ☆51Updated 2 months ago
- Minimalistic image loader library for GL projects☆64Updated 7 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- Handles image pixel format, querys for all, encode/decode for many☆62Updated 2 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago
- Hexagonal Prism Bounding Volume☆44Updated 5 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆71Updated 8 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- The Radeon GPU Analyzer (RGA) is a command line utility providing an offline compiler and performance analysis tool for DirectX shaders, …☆24Updated 8 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Simple Dynamic Vulkan Extension Loader☆39Updated 7 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆67Updated 3 years ago
- Linear-Speed Vertex Cache Optimization☆57Updated 7 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆160Updated 8 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆81Updated 5 years ago
- C++11 lock-free job queue☆84Updated 8 years ago
- Qt based tool window manager☆28Updated 7 months ago
- Fiber-based job system with extremely simple API☆81Updated 4 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆114Updated 2 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago