niklasfrykholm / stingray-engine-code-walkthroughLinks
☆85Updated 8 years ago
Alternatives and similar repositories for stingray-engine-code-walkthrough
Users that are interested in stingray-engine-code-walkthrough are comparing it to the libraries listed below
Sorting:
- Game Engine☆129Updated 6 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Updated 8 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆115Updated 7 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆121Updated 6 months ago
- Blog posts☆131Updated 7 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆120Updated 2 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- GLSL shader live-reloading☆70Updated 7 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆69Updated 3 years ago
- Aqua Engine source code☆68Updated 7 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Nebula Trifid☆71Updated last year
- HLSL Parser and GLSL code generator☆235Updated 11 years ago
- Multi-Threaded Job System using Fibers☆177Updated 3 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Direct3D 12.0 quick reference guide☆58Updated 8 years ago
- String ID library & debugging tools☆47Updated last year
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆115Updated 2 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- Complete source for my experimental voxel engine☆109Updated 7 years ago
- ☆58Updated 5 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 8 years ago