huwb / jitternatorLinks
Lessons learnt from hunting jitter issues
☆61Updated 7 years ago
Alternatives and similar repositories for jitternator
Users that are interested in jitternator are comparing it to the libraries listed below
Sorting:
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- String ID library & debugging tools☆46Updated last year
- Demoscene graphics engine.☆59Updated 4 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆118Updated 7 years ago
- ☆16Updated 9 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- ☆51Updated 5 months ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 7 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆163Updated 8 years ago
- GLSL shader live-reloading☆70Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆87Updated 9 years ago
- ☆40Updated 8 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆72Updated 7 years ago
- Pre-processor for C languages using Python embedded in C comments☆44Updated 10 years ago
- Graphics prototyping framework☆37Updated last year
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- 2D rectangular bin packing with option for item removal☆106Updated 9 months ago
- Automatic conservative mesh occluder generation by box filling☆126Updated 5 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆69Updated 3 years ago
- Mesh Simplification Tool☆9Updated 11 years ago
- A vertex-color mesh builder tool for skyboxes and static geometry, as seen in HomeWorld 2 .HOD files☆87Updated 10 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Make animated figures and such☆18Updated 4 years ago
- ☆85Updated 8 years ago
- ☆16Updated 7 years ago