huwb / jitternatorLinks
Lessons learnt from hunting jitter issues
☆62Updated 7 years ago
Alternatives and similar repositories for jitternator
Users that are interested in jitternator are comparing it to the libraries listed below
Sorting:
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
- String ID library & debugging tools☆47Updated last year
- SSE Frustum Culling Demo☆73Updated 4 years ago
- A vertex-color mesh builder tool for skyboxes and static geometry, as seen in HomeWorld 2 .HOD files☆88Updated 10 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Automatic conservative mesh occluder generation by box filling☆128Updated 5 years ago
- ☆39Updated 8 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆45Updated 10 months ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 9 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Simple image viewer based on DirectXTex☆43Updated 7 years ago
- ☆52Updated 11 months ago
- A collection of loosely coupled game engine components, mostly written in C.☆49Updated 8 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- 2D rectangular bin packing with option for item removal☆114Updated last year
- Tile-based SW rasterizer☆37Updated 5 years ago
- Broad-phase optimizations.☆11Updated 8 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Updated 8 years ago
- FBX cruncher (FBX + rules => JSON + vertex data blob)☆70Updated 10 years ago
- ☆63Updated 7 years ago
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, pad…☆70Updated 4 years ago
- ☆87Updated 8 years ago