nlguillemot / LateLatchingLinks
Comparing passing mouse coords to shader by late latching vs. by glUniform
☆72Updated 7 years ago
Alternatives and similar repositories for LateLatching
Users that are interested in LateLatching are comparing it to the libraries listed below
Sorting:
- GLSL shader live-reloading☆70Updated 7 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆45Updated 5 months ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- Pre-processor for C languages using Python embedded in C comments☆44Updated 10 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- Linear-Speed Vertex Cache Optimization☆57Updated 7 years ago
- Tiny DDS loader/saver based on☆26Updated 5 years ago
- Lock free hierarchical work scheduler☆111Updated last year
- ☆51Updated 6 months ago
- Single file library for vertex cache optimisation of triangles.☆65Updated 7 years ago
- Intrusive Profiler for C++ (comes with viewer)☆77Updated 6 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆115Updated 7 years ago
- Builds atlas texture from a bunch of input images.☆76Updated 5 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆87Updated 9 years ago
- Debug heap useful for tracking down memory errors.☆25Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆123Updated 6 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Updated 8 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆83Updated 5 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆86Updated last year
- Code Archive of GDMag Samples from 1994 to 2007☆93Updated 8 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆118Updated 8 years ago
- rex engine and game☆15Updated 3 years ago
- lightweight entry point for games☆71Updated 7 years ago