nlguillemot / LateLatchingLinks
Comparing passing mouse coords to shader by late latching vs. by glUniform
☆73Updated 8 years ago
Alternatives and similar repositories for LateLatching
Users that are interested in LateLatching are comparing it to the libraries listed below
Sorting:
- Pre-processor for C languages using Python embedded in C comments☆44Updated 11 years ago
- ☆52Updated 11 months ago
- Fiber-based job system with extremely simple API☆82Updated 4 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- Intrusive Profiler for C++ (comes with viewer)☆76Updated 6 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆93Updated 9 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆45Updated 10 months ago
- Tiny DDS loader/saver based on☆29Updated 6 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆119Updated 9 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆95Updated 6 years ago
- Depth-of-field implemented with a summed area table☆48Updated 9 years ago
- Single file library for vertex cache optimisation of triangles.☆65Updated 8 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- rex engine and game☆15Updated 3 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Linear-Speed Vertex Cache Optimization☆62Updated 8 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆88Updated 10 years ago
- A High Quality SIMD BC1 Encoder☆128Updated 3 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- Code Archive of GDMag Samples from 1994 to 2007☆97Updated 9 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆128Updated 6 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 9 years ago
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 4 months ago
- Portable, single-file, wait-free atomic sound mixing library utilizing SSE-accelerated mixing☆95Updated 6 years ago
- minimal macOS Metal application☆41Updated 7 years ago
- Lock free hierarchical work scheduler☆114Updated last year
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 6 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago