nem0 / lucy_job_system
Fiber-based job system with extremely simple API
☆81Updated 4 years ago
Alternatives and similar repositories for lucy_job_system:
Users that are interested in lucy_job_system are comparing it to the libraries listed below
- Handles image pixel format, querys for all, encode/decode for many☆63Updated 2 years ago
- Single header "no-allocation" KTX/DDS file reader☆118Updated last year
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆82Updated 5 years ago
- ☆81Updated 6 years ago
- ☆51Updated 4 months ago
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆120Updated 3 months ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Tiny DDS file loader☆43Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- Single file DDS header encoder and decoder☆74Updated 3 weeks ago
- Alternative STL aims to compile fast, runs fast, written in clear code, simple to read and understand☆60Updated 3 weeks ago
- C++11 lock-free job queue☆83Updated 9 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 7 years ago
- Game Engine☆129Updated 6 years ago
- Tiny DDS loader/saver based on☆26Updated 5 years ago
- An abstract graphics API library☆122Updated 6 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 5 years ago
- The fastest culler ever☆36Updated 6 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 9 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago