nem0 / lucy_job_systemLinks
Fiber-based job system with extremely simple API
☆82Updated 4 years ago
Alternatives and similar repositories for lucy_job_system
Users that are interested in lucy_job_system are comparing it to the libraries listed below
Sorting:
- Handles image pixel format, querys for all, encode/decode for many☆63Updated last month
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆90Updated 5 years ago
- Single header "no-allocation" KTX/DDS file reader☆123Updated last year
- Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications☆127Updated 8 months ago
- ☆51Updated 8 months ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆164Updated 8 years ago
- GLSL shader live-reloading☆70Updated 8 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Tiny DDS file loader☆47Updated 6 years ago
- Graphics prototyping framework☆37Updated last year
- Toy CPU and GPU implementations of the Slug rendering algorithm☆126Updated 6 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 9 years ago
- An abstract graphics API library☆122Updated 6 years ago
- ☆83Updated 7 years ago
- Tiny DDS loader/saver based on☆29Updated 5 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- Game Engine☆129Updated 6 years ago
- ☆87Updated 8 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- The fastest culler ever☆37Updated 7 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆45Updated 7 months ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆122Updated 2 years ago
- Vulkan core for the Verto Studio Graphics Library (VGL) Engine☆69Updated 2 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago