Tuatara-VFX / charity-stream-2021
πΊοΈ Tuatara charity stream 2021 project files
β27Updated 2 years ago
Alternatives and similar repositories for charity-stream-2021:
Users that are interested in charity-stream-2021 are comparing it to the libraries listed below
- Rendering decals to an offscreen buffer in URP for shader effectsβ43Updated 3 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping β¦β76Updated 4 years ago
- Node library for ShaderGraphβ34Updated 3 years ago
- Final Fantasy 7 Remake - Fur shader in Unity 2019.2.10f1β74Updated 4 years ago
- Cached Shadow Map Solution for Unityβ77Updated 2 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unityβ76Updated last week
- PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.β23Updated last year
- A work in progress solution for capsule shadows in Unity.β107Updated last year
- Baking run-time shaders into textures in Unityβ109Updated 5 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+β42Updated 5 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.β63Updated 5 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.β71Updated 3 years ago
- β32Updated 2 years ago
- Separable Subsurface Scatter URPβ49Updated last year
- β68Updated last year
- β94Updated last year
- Jump Flooding Algorithm with compute shader in Unityβ37Updated 4 years ago
- HDRP remaster of the classic Sponza scene.β47Updated 2 years ago
- Shaders and VFX experimentation in URP and BIRPβ47Updated last year
- Scripts useful when using LODs and lightmapsβ103Updated 3 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShaderβ68Updated 3 years ago
- Shallow Water Equation created using CustomRenderTexture in Unity3dβ73Updated 5 years ago
- β32Updated 3 years ago
- β59Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipelineβ85Updated 4 years ago
- β105Updated last year
- Pivot baking in unityβ117Updated 3 years ago
- A noise generator editor extension for Unity. This extension can generate layered perlin, simplex, and cellular noise fields with composiβ¦β16Updated 5 years ago
- Screen space global illumination implementation in Unityβ21Updated 2 years ago
- Book Of The Dead: Environment https://assetstore.unity.com/packages/essentials/tutorial-projects/book-of-the-dead-environment-121175 upgrβ¦β33Updated 4 years ago