Tuatara-VFX / charity-stream-2021
πΊοΈ Tuatara charity stream 2021 project files
β26Updated 2 years ago
Related projects: β
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping β¦β76Updated 4 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unityβ73Updated 2 years ago
- β57Updated 5 years ago
- HDRP remaster of the classic Sponza scene.β45Updated last year
- β65Updated 10 months ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.β67Updated 2 years ago
- Rendering decals to an offscreen buffer in URP for shader effectsβ42Updated 2 years ago
- FXAA Fast Approximate Anti-Aliasingβ32Updated 3 months ago
- β30Updated 3 years ago
- Final Fantasy 7 Remake - Fur shader in Unity 2019.2.10f1β72Updated 4 years ago
- Use Unity's timeline to blend material propertiesβ67Updated last year
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.β106Updated 4 months ago
- β99Updated last year
- A work in progress solution for capsule shadows in Unity.β96Updated 8 months ago
- Baking run-time shaders into textures in Unityβ106Updated 5 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.β61Updated 5 years ago
- Separable Subsurface Scatter URPβ42Updated last year
- β30Updated 2 years ago
- Book Of The Dead: Environment https://assetstore.unity.com/packages/essentials/tutorial-projects/book-of-the-dead-environment-121175 upgrβ¦β31Updated 4 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.β63Updated 11 months ago
- Cached Shadow Map Solution for Unityβ70Updated 2 years ago
- Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShaderβ65Updated 3 years ago
- Collection of HDRP (post-processing) lens flares for Unityβ35Updated 4 years ago
- β55Updated 4 years ago
- Sample scenes for the Screen Space Lens Flare effect (Unity 2023.1 URP/HDRP)β103Updated last year
- Shaders and VFX experimentation in URP and BIRPβ47Updated last year
- β92Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.β50Updated 9 months ago
- PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.β22Updated last year
- Scripts useful when using LODs and lightmapsβ102Updated 3 years ago