BennyKok / unity-hotspot-uvLinks
Hotspot UV for Unity with ProBuilder support
☆71Updated 4 years ago
Alternatives and similar repositories for unity-hotspot-uv
Users that are interested in unity-hotspot-uv are comparing it to the libraries listed below
Sorting:
- Inverse Square Falloff for Unity Default Lighting☆33Updated 5 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆66Updated 7 years ago
- A node for Shader Graph that allows you to create custom decals.☆70Updated 5 years ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor☆114Updated 3 years ago
- Dynamic Gore and Injuries system for Unity☆84Updated 5 years ago
- A (Designed for foliage) Billboard Generator☆53Updated 4 years ago
- ☆94Updated 5 years ago
- Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2☆63Updated 4 years ago
- Extended version of the Unity Terrain Stamp Tool☆55Updated 3 years ago
- ☆105Updated 4 years ago
- Allows using AnimationCurves in a Unity ShaderGraph.☆50Updated 5 years ago
- A project containing samples showing the differences in implementation between uGUI and UIToolkit using the same UI references☆60Updated 2 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- A Unity add-on to control foliage placement☆31Updated 5 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader☆93Updated 2 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆52Updated 5 years ago
- Stamps for the Unity Terrain Stamp Tool☆88Updated 6 years ago
- Amd Fidelity FX Super Resolution☆69Updated 3 years ago
- Mixer for Unity's Terrain Tools 3☆59Updated 4 years ago
- Functions for making a simple grid inventory in Unity☆39Updated 4 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆107Updated 4 years ago
- (Unity Shader Graph) Rhythmic flashing effect☆69Updated last year
- Rotation fix for exporting from Blender to Unity☆35Updated 5 years ago
- a Unity plugin to place objects along ProBuilder meshes based on rules from tileset. Heavily inspired by the tooling in Source 2.☆80Updated 5 years ago
- Procedural Stochastic Texturing for Unity URP terrain☆66Updated 3 years ago
- Unity tool to pack texture assets via any custom material/shader.☆34Updated 3 years ago
- Unity Extension with different Asset Workflow and Tech Art Tools☆61Updated 5 years ago
- An interactive runtime console for unity available as package☆79Updated 4 years ago
- Node library for ShaderGraph☆35Updated 4 years ago
- ☆21Updated 4 years ago