基于预渲染顶点色的水编辑器
☆200May 15, 2018Updated 8 years ago
Alternatives and similar repositories for WaterByBakeDepth
Users that are interested in WaterByBakeDepth are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- EditorWindow的多子窗口实现☆133Dec 20, 2023Updated 2 years ago
- unity实现二维波方程交互水面与实时焦散☆459Jul 6, 2019Updated 7 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性 生成的范围限制☆64Mar 16, 2020Updated 6 years ago
- ☆58May 15, 2018Updated 8 years ago
- unity下一种基于渲染可见区域的战争迷雾☆528May 15, 2018Updated 8 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- ☆1,064Jul 21, 2019Updated 7 years ago
- 四叉树/八叉树场景动态加载☆164May 16, 2019Updated 7 years ago
- 一种基于RayMarching的体积光效果☆71Nov 14, 2017Updated 8 years ago
- ☆33Feb 9, 2018Updated 8 years ago
- hlod for unity☆80Feb 21, 2020Updated 6 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆337Jun 6, 2019Updated 7 years ago
- Unity 特效性能分析工具☆525Sep 16, 2022Updated 3 years ago
- ECS boost GpuSkinning☆130Oct 27, 2020Updated 5 years ago
- 离线PotentiallyVisibleSet,用于解决 Unity OcclusionCulling 处理超大地图无法动态加载以及CPU和内存占用较高的问题☆200Dec 6, 2018Updated 7 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- UV预览工具☆62Jul 21, 2019Updated 7 years ago
- Procedural Virtual Texture with Unity Terrain☆261Mar 21, 2019Updated 7 years ago
- Some demo created by Unity Shader☆751Mar 15, 2021Updated 5 years ago
- Signed Distance Field Shadow in Unity☆135Jun 12, 2018Updated 8 years ago
- 扩展Unity的Standard PBR☆436Feb 27, 2019Updated 7 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆816Mar 30, 2021Updated 5 years ago
- Unity Blending PBR Shaders☆76Jun 10, 2018Updated 8 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆378Oct 16, 2018Updated 7 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆90Feb 19, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- 自定义实现级联阴影☆86Dec 25, 2018Updated 7 years ago
- ☆380Mar 21, 2021Updated 5 years ago
- vertex normal editor for Unity☆747May 23, 2020Updated 6 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆943Dec 9, 2019Updated 6 years ago
- ☆53Jul 19, 2017Updated 9 years ago
- 基于深度的Bloom实现☆17Jan 23, 2019Updated 7 years ago
- 非常简单的GPU蒙皮动画实现,支持GPU-Instancing☆42May 3, 2018Updated 8 years ago
- This technique is designed to instance Characters(SkinnedMeshRender).☆1,784Mar 6, 2024Updated 2 years ago
- Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation…☆1,775Dec 28, 2024Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- ☆393Sep 25, 2021Updated 4 years ago
- A pre-calculated Portal visibility system for Unity.☆145Nov 17, 2018Updated 7 years ago
- ☆14Jul 30, 2019Updated 7 years ago
- grass culling for unity ,Hi-Z +comput shader☆104Nov 11, 2020Updated 5 years ago
- Unity Basic Shader☆624Jun 12, 2024Updated 2 years ago
- Unity animation object with gpu instancing.☆180May 5, 2018Updated 8 years ago
- Visual graphs tool for unity editor☆98Mar 31, 2023Updated 3 years ago