基于预渲染顶点色的水编辑器
☆200May 15, 2018Updated 7 years ago
Alternatives and similar repositories for WaterByBakeDepth
Users that are interested in WaterByBakeDepth are comparing it to the libraries listed below
Sorting:
- EditorWindow的多子窗口实现☆133Dec 20, 2023Updated 2 years ago
- unity实现二维波方程交互水面与实时焦散☆456Jul 6, 2019Updated 6 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆64Mar 16, 2020Updated 5 years ago
- ☆1,052Jul 21, 2019Updated 6 years ago
- unity下一种基于渲染可见区域的战争迷雾☆530May 15, 2018Updated 7 years ago
- ☆58May 15, 2018Updated 7 years ago
- 四叉树/八叉树场景动态加载☆164May 16, 2019Updated 6 years ago
- ☆33Feb 9, 2018Updated 8 years ago
- Procedural Virtual Texture with Unity Terrain☆258Mar 21, 2019Updated 6 years ago
- 离线PotentiallyVisibleSet,用于解决 Unity OcclusionCulling 处理超大地图无法动态加载以及CPU和内存占用较高的问题☆201Dec 6, 2018Updated 7 years ago
- Unity 特效性能分析工具☆521Sep 16, 2022Updated 3 years ago
- 一种基于RayMarching的体积光效果☆71Nov 14, 2017Updated 8 years ago
- ECS boost GpuSkinning☆129Oct 27, 2020Updated 5 years ago
- 🌐 First-class Mesh debugging tools for Unity☆125May 21, 2023Updated 2 years ago
- UV预览工具☆61Jul 21, 2019Updated 6 years ago
- Visual graphs tool for unity editor☆97Mar 31, 2023Updated 2 years ago
- 扩展Unity的Standard PBR☆434Feb 27, 2019Updated 7 years ago
- Signed Distance Field Shadow in Unity☆135Jun 12, 2018Updated 7 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆336Jun 6, 2019Updated 6 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆378Oct 16, 2018Updated 7 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- Unity Blending PBR Shaders☆75Jun 10, 2018Updated 7 years ago
- Some demo created by Unity Shader☆747Mar 15, 2021Updated 4 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆815Mar 30, 2021Updated 4 years ago
- 动态骨骼GPU-Skinning☆24Aug 3, 2017Updated 8 years ago
- ☆377Mar 21, 2021Updated 4 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆941Dec 9, 2019Updated 6 years ago
- hlod for unity☆80Feb 21, 2020Updated 6 years ago
- ☆232Sep 26, 2019Updated 6 years ago
- Unity animation object with gpu instancing.☆177May 5, 2018Updated 7 years ago
- grass culling for unity ,Hi-Z +comput shader☆104Nov 11, 2020Updated 5 years ago
- This technique is designed to instance Characters(SkinnedMeshRender).☆1,774Mar 6, 2024Updated last year
- ☆394Sep 25, 2021Updated 4 years ago
- Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation…☆1,751Dec 28, 2024Updated last year
- Unity Basic Shader☆624Jun 12, 2024Updated last year
- my unity tool set☆63Sep 16, 2022Updated 3 years ago
- Examples for extending the Unity LWRP☆241Jul 21, 2020Updated 5 years ago
- Miscellaneous Shaders in Unity, WIP(maybe?)☆454Mar 12, 2020Updated 5 years ago
- 非常简单的GPU蒙皮动画实现,支持GPU-Instancing☆42May 3, 2018Updated 7 years ago