cinight / ShaderVariantToolLinks
☆64Updated 11 months ago
Alternatives and similar repositories for ShaderVariantTool
Users that are interested in ShaderVariantTool are comparing it to the libraries listed below
Sorting:
- ☆54Updated last year
- A bunch of texture tools for unity☆58Updated 2 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆37Updated 4 years ago
- 一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息☆45Updated last year
- ground truth ambient occlusion in unity urp☆32Updated 2 years ago
- Solution of Unity instancing mesh render with GPU culling.☆33Updated 3 years ago
- Nanite in Unity Now!☆60Updated last week
- Convert curves to Texture☆39Updated 2 years ago
- Stable and unflick CascadedShadowMapping☆15Updated last year
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆64Updated 5 years ago
- 一个用于检测项目内相似图片,并提供替换/删除的工具☆45Updated last year
- Kawase dual filter blur for Unity URP☆17Updated 2 years ago
- This API allows you to create multiple lightmaps "atmospheres" for the same scene and switch between them in runtime dynamically, or you …☆44Updated 2 years ago
- UnityEditor上でShaderVariantのログを記録します☆25Updated last year
- Use the stencil to cull hole in the mesh in Unity, without any c# script.☆30Updated 4 years ago
- This asset is useful to set asset's import settings automatically.☆25Updated 6 years ago
- Edge detection with Depth, Normal and MeshID.☆22Updated 8 months ago
- ☆53Updated 5 months ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆47Updated 4 years ago
- Visual graph in editor to see dependencies/references of an asset on Unity (based on UE4 reference viewer)☆37Updated 5 years ago
- Demo repository for URP + Frustrum Culling + Jobs☆32Updated 4 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- ☆30Updated last year
- ☆53Updated 4 years ago
- Unity animation compressor☆75Updated last year
- GPU-Driven in Unity☆25Updated 3 years ago
- Shell based fur unity implementation.☆21Updated 2 months ago
- Optimized lighting processing shaders for deferred rendering path☆37Updated 7 years ago
- ☆18Updated 3 years ago
- A Post-processing outline in URP with layer.☆27Updated 4 years ago