windsmoon / RenderDocMeshParserForUnity
RenderDoc Mesh Parser For Unity
☆65Updated 3 years ago
Related projects: ⓘ
- a runtime virtural texture terrain for unity 5.6☆72Updated 2 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆44Updated 4 years ago
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆57Updated last year
- 用来去除某游戏Rdc文件的敏感信息 (设备信息/角色名/UID等),你懂的☆31Updated 3 years ago
- 可以将 RenderDoc 中导出的 *.csv 数据再次导出到 *.fbx☆46Updated 5 months ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方 案更好些,支持沙漠等大区域半透明混合☆40Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆69Updated 6 years ago
- ☆49Updated 3 years ago
- Bubble Shading☆40Updated 5 years ago
- A simple Scriptable Render Pipeline implement.☆31Updated 4 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆81Updated 4 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆42Updated last year
- A Demo Of Sand Trace☆41Updated 4 years ago
- 自定义Unity Shader GUI☆79Updated 2 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆63Updated 5 years ago
- SponzaAtrium URP Sample☆15Updated last year
- ☆52Updated 6 years ago
- 3DS Max Vertex Normal Editing Plugin☆38Updated 7 years ago
- ☆25Updated this week
- grass culling for unity ,Hi-Z +comput shader☆97Updated 3 years ago
- 自定义实现级联阴影☆83Updated 5 years ago
- ☆29Updated 3 years ago
- a repository of my shader☆62Updated 2 months ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 4 years ago
- ☆29Updated 3 years ago
- Bloom Effect in Unity Build-in pipeline☆38Updated 2 years ago
- A Post-processing outline in URP with layer.☆27Updated 4 years ago
- A simple plugin for unity,to paint vertex color☆68Updated 4 months ago
- fast planar ssr for unity5.6☆40Updated 4 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 5 years ago