unity3d-kr / LightweightUniqueShadowLinks
Unique Shadow in Lightweight Pipeline
☆15Updated 7 years ago
Alternatives and similar repositories for LightweightUniqueShadow
Users that are interested in LightweightUniqueShadow are comparing it to the libraries listed below
Sorting:
- ☆16Updated 8 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Implement shadow mapping technique for unity.☆17Updated 9 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 9 months ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Height fog implementation for Unity☆18Updated 9 months ago
- ☆29Updated 7 years ago
- ☆12Updated 6 years ago
- ☆12Updated 5 years ago
- ☆13Updated 6 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- ☆21Updated 7 years ago
- Unity PBR Envmap Prefilter Tool☆17Updated 7 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 8 years ago
- ☆17Updated 7 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Updated 4 years ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆20Updated 4 years ago
- ☆27Updated 4 years ago
- Substance Shaders for UE4 Mobile☆31Updated 5 years ago
- ☆15Updated 7 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆18Updated 6 years ago
- ☆16Updated 7 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- A realistic & physically based human skin shader☆12Updated 7 years ago
- UniqueShadow for Unity 5.6+ version☆17Updated 7 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago