Unique Shadow in Lightweight Pipeline
☆15Jul 18, 2018Updated 7 years ago
Alternatives and similar repositories for LightweightUniqueShadow
Users that are interested in LightweightUniqueShadow are comparing it to the libraries listed below
Sorting:
- UniqueShadow for Unity 5.6+ version☆17May 27, 2018Updated 7 years ago
- 2D shader-based lighting system for Unity3D☆15Sep 14, 2018Updated 7 years ago
- For Unity3D: Delaunay algorithm .☆11Sep 26, 2019Updated 6 years ago
- Unity LightProbe Editor☆71Apr 21, 2018Updated 7 years ago
- For C#:Half-precision floating-point format.☆12Sep 26, 2019Updated 6 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 7 years ago
- UI component which doesn't have drawing event at all. But still can receive click events. More optimized to have something invisible and …☆15Mar 31, 2025Updated 10 months ago
- Unity specific customizations to Android's libunwind library☆16May 6, 2021Updated 4 years ago
- Substance Shaders for UE4 Mobile☆31May 23, 2020Updated 5 years ago
- Spherical Harmonics Lighting☆27Sep 16, 2019Updated 6 years ago
- A bytesize effect for simple glass-like refraction in Unity Shader Graph.☆18Feb 12, 2021Updated 5 years ago
- This project allow to construct and edit a node graph in a Unity game in playmode (at runtime)☆15Nov 6, 2022Updated 3 years ago
- Skybox shader with volumetric clouds☆13Jul 25, 2017Updated 8 years ago
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Sep 26, 2019Updated 6 years ago
- ☆11Sep 26, 2019Updated 6 years ago
- Tool for ripping assets from Engine resource files☆18Sep 20, 2018Updated 7 years ago
- Common core framework for implementing Global Illumination techniques☆15May 31, 2018Updated 7 years ago
- ☆12Jul 20, 2015Updated 10 years ago
- ☆12Dec 6, 2020Updated 5 years ago
- Port of the old Stylistic Fog Effect (Height fog + distance Fog) for Universal Render Pipeline☆10Mar 14, 2020Updated 5 years ago
- A lightweight state machine to get you started on FSMs☆15Feb 2, 2019Updated 7 years ago
- First Fully animated skinned mesh fully on GPU with a suport for morphing animations. (baked animation into Texture) Based on https://git…☆17Oct 5, 2020Updated 5 years ago
- Granite SDK Texture Extractor (.gtp/gts).☆23Aug 1, 2025Updated 6 months ago
- ☆17Mar 8, 2023Updated 2 years ago
- Tiny voice chat implementation for Unity.☆17Aug 10, 2017Updated 8 years ago
- 专门Unity3d打造的角色换装系统☆14Jul 15, 2014Updated 11 years ago
- An open source terrain generation suite.☆42Apr 29, 2020Updated 5 years ago
- NPC AI framework for the popular Unity 3D game engine☆23Sep 9, 2019Updated 6 years ago
- a addon for Unity3d for texture painting a custom mesh and painting objects☆31Feb 12, 2013Updated 13 years ago
- AABB collision for Unity3D☆19Feb 3, 2014Updated 12 years ago
- Passing C# array to a native plug-in.☆30May 15, 2014Updated 11 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Apr 10, 2023Updated 2 years ago
- ☆30Nov 29, 2018Updated 7 years ago
- some lighting brdf model in unity3D☆21Oct 11, 2018Updated 7 years ago
- fast parallel image processing on the CPU, using Unity C# jobs and Burst compilation☆21Aug 25, 2018Updated 7 years ago
- ☆28Sep 16, 2020Updated 5 years ago
- ☆26Sep 2, 2021Updated 4 years ago
- Render Queue Unity Extension☆143Feb 20, 2019Updated 7 years ago
- A simple matcap texture generator for Unity☆24Jan 25, 2022Updated 4 years ago