unity3d-kr / LightweightUniqueShadowLinks
Unique Shadow in Lightweight Pipeline
☆15Updated 6 years ago
Alternatives and similar repositories for LightweightUniqueShadow
Users that are interested in LightweightUniqueShadow are comparing it to the libraries listed below
Sorting:
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- ☆16Updated 7 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 7 months ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆18Updated 6 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- ☆13Updated 5 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- A realistic & physically based human skin shader☆12Updated 7 years ago
- LookdevCalibration☆14Updated 4 years ago
- ☆42Updated 7 years ago
- ☆29Updated 7 years ago
- Parallax Occlusion Mapping shader☆24Updated 8 years ago
- Height fog implementation for Unity☆18Updated 7 months ago
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆19Updated 4 years ago
- ☆49Updated 5 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- A demo to show rendering custom draw calls in the Unity's SRP framework. Take planar shadow rendering for example.☆29Updated 5 years ago
- ☆25Updated 4 years ago
- SG SSS for Unreal for Best that builtin skin effects☆16Updated last year
- Occlusion culling for Unity☆37Updated 5 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 6 years ago
- ☆17Updated 7 years ago