unity3d-kr / LightweightUniqueShadowLinks
Unique Shadow in Lightweight Pipeline
☆15Updated 7 years ago
Alternatives and similar repositories for LightweightUniqueShadow
Users that are interested in LightweightUniqueShadow are comparing it to the libraries listed below
Sorting:
- ☆16Updated 8 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- ☆29Updated 8 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated last year
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- ☆17Updated 7 years ago
- Height fog implementation for Unity☆18Updated 11 months ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆33Updated 11 months ago
- ☆12Updated 6 years ago
- ☆17Updated 7 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆35Updated 4 years ago
- ☆13Updated 6 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆25Updated 6 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 5 years ago
- ☆12Updated 5 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 11 months ago
- Parallax Occlusion Mapping shader☆24Updated 8 years ago
- ☆27Updated 4 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 8 years ago
- Implement shadow mapping technique for unity.☆17Updated 9 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 7 years ago
- A realistic & physically based human skin shader☆12Updated 7 years ago
- 地形纹理合并与高性能渲染 内部提供2个工程 常规模式版本带性能优化 normal_vs 正确过渡无马赛克版本 hd_vs☆18Updated 2 years ago
- ☆49Updated 6 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 3 years ago
- ☆14Updated 10 years ago
- Unity-URP-LinearSpaceUI☆17Updated 2 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆19Updated 6 years ago