扩展Unity的Standard PBR
☆434Feb 27, 2019Updated 7 years ago
Alternatives and similar repositories for ExtendStandard
Users that are interested in ExtendStandard are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Customized High-Quality Rendering Pipeline in Unity3D☆939Dec 9, 2019Updated 6 years ago
- Shader of PBR for Unity☆123Mar 28, 2021Updated 5 years ago
- High performance SpringBone using ECS and JobSystem in Unity.☆377Oct 16, 2018Updated 7 years ago
- ☆516Dec 12, 2023Updated 2 years ago
- 自定义实现级联阴影☆85Dec 25, 2018Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Jan 25, 2021Updated 5 years ago
- ☆76Aug 30, 2020Updated 5 years ago
- Unity Blending PBR Shaders☆75Jun 10, 2018Updated 7 years ago
- ☆1,058Jul 21, 2019Updated 6 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆2,142May 26, 2023Updated 2 years ago
- A powerful volumetric light plugin based on post-processing in Unity3D☆473Jan 23, 2019Updated 7 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆491May 16, 2022Updated 3 years ago
- Implement Marschner Shading Model In Unity☆147May 6, 2020Updated 5 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,178Nov 14, 2022Updated 3 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- UnityChanToonShaderVer2 Project / v.2.0.9 Release☆4,085Oct 15, 2024Updated last year
- Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee☆601Jul 29, 2020Updated 5 years ago
- This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.☆2,267Oct 23, 2025Updated 6 months ago
- easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read☆324Feb 23, 2026Updated 2 months ago
- Simple example of implementing Screen Space Planar Reflections as a RenderFeature☆301Sep 18, 2022Updated 3 years ago
- Miscellaneous Shaders in Unity, WIP(maybe?)☆454Mar 12, 2020Updated 6 years ago
- Shaders,Demos,and so on☆296Sep 15, 2021Updated 4 years ago
- some shaders for unity,such as Post processing,brdf,rendering and so on☆342Aug 7, 2015Updated 10 years ago
- ☆41Dec 21, 2018Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆395Sep 25, 2021Updated 4 years ago
- ☆75Oct 17, 2019Updated 6 years ago
- Madumpa's URP Stylized Lit Shader Repository☆588Dec 2, 2023Updated 2 years ago
- Unity Post Processing Stack Library | Unity引擎的高品质后处理库☆3,520Jul 14, 2023Updated 2 years ago
- Unity 特效性能分析工具☆522Sep 16, 2022Updated 3 years ago
- Signed Distance Field Shadow in Unity☆135Jun 12, 2018Updated 7 years ago
- vertex normal editor for Unity☆749May 23, 2020Updated 5 years ago
- 3D and 2D Texture generation using the compute shaders within the Unity engine.☆333Jul 28, 2018Updated 7 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation…☆1,754Dec 28, 2024Updated last year
- shader 中级教程☆802Mar 23, 2020Updated 6 years ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆137Oct 3, 2017Updated 8 years ago
- Unity Basic Shader☆624Jun 12, 2024Updated last year
- 基于预渲染顶点色的水编辑器☆200May 15, 2018Updated 7 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆778Aug 5, 2019Updated 6 years ago
- Unity-Chan "Candy Rock Star" Live Demo☆1,291Nov 30, 2021Updated 4 years ago