LDAP / merian-quakeView external linksLinks
A path-tracer for the original Quake game
☆67Feb 6, 2026Updated last week
Alternatives and similar repositories for merian-quake
Users that are interested in merian-quake are comparing it to the libraries listed below
Sorting:
- Real-Time Path Guiding Using Bounding Voxel Sampling☆33Jul 30, 2024Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆19May 20, 2025Updated 8 months ago
- Vector-Valued Monte Carlo Integration Using Ratio Control Variates☆39Sep 27, 2025Updated 4 months ago
- ☆81Jan 19, 2024Updated 2 years ago
- Mitsuba Implementation of SDMM Path Guiding☆18Mar 26, 2022Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Sep 20, 2022Updated 3 years ago
- ☆12Feb 25, 2025Updated 11 months ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Jun 15, 2024Updated last year
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- ☆69Jun 10, 2025Updated 8 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆60Nov 4, 2025Updated 3 months ago
- Source Code for SIGGRAPH Asia 2024 Paper "Spatiotemporal Bilateral Gradient Filtering for Inverse Rendering"☆25Jan 29, 2025Updated last year
- ☆11Jun 13, 2025Updated 8 months ago
- Sandbox for graphics paper implementation☆246Aug 2, 2025Updated 6 months ago
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆24Jul 25, 2024Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Oct 12, 2024Updated last year
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆40Sep 6, 2025Updated 5 months ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Oct 14, 2024Updated last year
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆34Updated this week
- GPU prototype implementation for neural parametric mixtures guiding☆29Jan 31, 2025Updated last year
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Nov 25, 2024Updated last year
- ☆17Jul 17, 2023Updated 2 years ago
- ☆115Jan 18, 2024Updated 2 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆23Jul 28, 2025Updated 6 months ago
- ☆32Sep 24, 2025Updated 4 months ago
- Robust Fitting of Parallax-Aware Mixtures for Path Guiding - SIGGRAPH 2020☆36Feb 20, 2025Updated 11 months ago
- Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.☆162Aug 30, 2025Updated 5 months ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆288Updated this week
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆56Aug 25, 2025Updated 5 months ago
- Photos-AI Photos-AI-2024 AI-PHOTOS AI AI-BOT Photos-AI-bot ai-bot-generate-photos Photos-AI-2024-download Photos-AI-setup Photos-AI-202…☆11Nov 30, 2024Updated last year
- An implementation of "Deep Combiner for Independent and Correlated Pixel Estimates"☆20Mar 18, 2022Updated 3 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆35Mar 6, 2021Updated 4 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆35Aug 28, 2019Updated 6 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆380Jun 19, 2022Updated 3 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆101Dec 15, 2025Updated last month
- Collection of meshlet generation algorithms☆123Feb 2, 2026Updated last week
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Feb 3, 2026Updated last week
- Arm® Accuracy Super Resolution™ Generic Library☆42Jun 23, 2025Updated 7 months ago
- Physically based differentiable rendering in C++☆28Jul 20, 2022Updated 3 years ago