GPUOpen-LibrariesAndSDKs / DGF-SDK
The main repository for the AMD Dense Geometry Format SDK
☆20Updated 2 months ago
Alternatives and similar repositories for DGF-SDK:
Users that are interested in DGF-SDK are comparing it to the libraries listed below
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆61Updated 2 weeks ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 2 months ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆44Updated last year
- NVIDIA RTX Character Rendering SDK☆37Updated 2 months ago
- Repo for KickstartRT demo application☆51Updated 2 years ago
- Misc repository for certain GPU algorithms.☆40Updated last year
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 10 months ago
- Source code for the EON rough diffuse BRDF model☆31Updated last month
- ☆19Updated 9 months ago
- Mini Spin-X Library☆51Updated 5 months ago
- based on Khronos Vulkan-Samples☆38Updated 6 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆39Updated 2 months ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆40Updated 3 weeks ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- small generic spatial clustering C++ library☆25Updated 2 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆49Updated last month
- Collection of meshlet generation algorithms☆104Updated last month
- Early-Z tester for DX12☆15Updated 2 weeks ago
- Neural Network in Dx12/HLSL Shaders☆97Updated 9 months ago
- Slang Render Hardware Interface☆59Updated this week
- A flexible rendering engine for real-time graphics R&D☆22Updated this week
- A compute/workgraph workload running inside the Cauldron framework☆27Updated last year
- Spatially Hashed Radiance Cache (SHaRC) Library☆70Updated 2 months ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆36Updated this week
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆82Updated this week
- DX12 Path Tracer with ShaderToy interop☆43Updated 3 months ago
- This is my experiments with BVH build algorithms on GPU.☆54Updated 6 months ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Updated last year
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆27Updated 9 months ago