Texture Set Neural Compression Sample
☆114Nov 20, 2025Updated 11 months ago
Alternatives and similar repositories for TextureSetNeuralCompressionSample
Users that are interested in TextureSetNeuralCompressionSample are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Sample benchmark demonstrating the VK_NV_cooperative_vector extension☆15Dec 22, 2025Updated 10 months ago
- Demo project for the leb3D structure for path tracing☆26Aug 10, 2025Updated last year
- Materials for the Neural Shading Course at SIGGRAPH 2025☆191Oct 19, 2026Updated last week
- NVIDIA Neural Shading SDK☆334Sep 17, 2026Updated last month
- Differentiable Block Compression for Neural Texture (EGSR 2025)☆20Nov 22, 2025Updated 11 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Official implementation of the paper "Neural Importance Sampling of Many Lights", to be presented at ACM SIGGRAPH 2025☆31Jul 15, 2025Updated last year
- Adobe's reference implementation of the OpenPBR BSDF☆418Aug 24, 2026Updated 2 months ago
- An implementation of MLP using DX12 cooperative vector.☆30Jul 10, 2026Updated 3 months ago
- Demo project for the large scale game component with CBTs☆179Oct 26, 2025Updated last year
- Cuda-Based Software Rasterization for Billions of Triangles☆247Oct 22, 2026Updated last week
- NVIDIA Neural Texture Compression SDK☆694Aug 5, 2026Updated 2 months ago
- A High Quality SIMD BC1 Encoder☆131Nov 9, 2022Updated 3 years ago
- NNTC (Non-Neural Texture Compression) - PBR Material Compression☆45Sep 22, 2026Updated last month
- ☆15Aug 14, 2022Updated 4 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Neural Network in Dx12/HLSL Shaders☆117May 13, 2025Updated last year
- ☆28Mar 16, 2026Updated 7 months ago
- SH for HLSL 2021☆245Mar 1, 2025Updated last year
- ☆54Sep 19, 2026Updated last month
- ☆79Aug 4, 2026Updated 2 months ago
- ☆53Mar 1, 2026Updated 7 months ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆372Oct 13, 2026Updated 2 weeks ago
- ☆30Jun 11, 2025Updated last year
- Quasi-Monte Carlo sampling library for rendering and graphics applications.☆104Oct 8, 2026Updated 2 weeks ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Surfel Radiance Cascades Diffuse Global Illumination (SRC-DGI)☆222Aug 10, 2026Updated 2 months ago
- NVIDIA RTX Texture Streaming SDK☆43Oct 15, 2025Updated last year
- Importance-sampled FAST Noise☆49Jun 18, 2025Updated last year
- Neural Radiance Cache (NRC) Library☆54Oct 3, 2026Updated 3 weeks ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Aug 25, 2025Updated last year
- Real-time path tracing library and sample☆1,060Updated this week
- A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12☆135Oct 1, 2026Updated 3 weeks ago
- Code release for "Dynamic Neural Radiosity with Multi-grid Decomposition"☆12Mar 18, 2026Updated 7 months ago
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆141Dec 3, 2025Updated 10 months ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆211Oct 6, 2026Updated 3 weeks ago
- SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"☆124Jul 21, 2026Updated 3 months ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆141Oct 18, 2026Updated last week
- Vulkan triangle in ~380 lines of code☆138Oct 19, 2026Updated last week
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆480Dec 14, 2024Updated last year
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Mar 11, 2024Updated 2 years ago
- Chop 3D objects to meshlets☆457Nov 29, 2022Updated 3 years ago