Texture Set Neural Compression Sample
☆80Nov 20, 2025Updated 4 months ago
Alternatives and similar repositories for TextureSetNeuralCompressionSample
Users that are interested in TextureSetNeuralCompressionSample are comparing it to the libraries listed below
Sorting:
- Materials for the Neural Shading Course at SIGGRAPH 2025☆162Jan 27, 2026Updated last month
- Sample benchmark demonstrating the VK_NV_cooperative_vector extension☆13Dec 22, 2025Updated 2 months ago
- ☆18Aug 16, 2025Updated 7 months ago
- Importance-sampled FAST Noise☆43Jun 18, 2025Updated 9 months ago
- Neural Radiance Cache (NRC) Library☆45Oct 27, 2025Updated 4 months ago
- Demo project for the large scale game component with CBTs☆163Oct 26, 2025Updated 4 months ago
- SH for HLSL 2021☆240Mar 1, 2025Updated last year
- ☆15Aug 14, 2022Updated 3 years ago
- ☆13Jan 4, 2022Updated 4 years ago
- Vector math and other CUDA helper functions for OptiX kernels☆10Oct 21, 2024Updated last year
- Port of Intel's Conservative Morphological Anti-Aliasing 2.0 for Unity Engine.☆29Jun 1, 2025Updated 9 months ago
- SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"☆121Dec 12, 2025Updated 3 months ago
- Central landing page for Nvidia RTX Kit suite of neural rendering SDKs☆96Mar 11, 2026Updated last week
- Stable, numerical Navier-Stokes solver for use in real-time simulation☆16Apr 6, 2021Updated 4 years ago
- ☆18Jul 17, 2023Updated 2 years ago
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆57Sep 11, 2025Updated 6 months ago
- Neural Network in Dx12/HLSL Shaders☆113May 13, 2025Updated 10 months ago
- GPU hardware for Signed Distance Fields☆54May 24, 2024Updated last year
- NVIDIA Neural Shading SDK☆268Feb 6, 2026Updated last month
- ☆128Aug 18, 2025Updated 7 months ago
- Fusing 2D Material World Knowledge on 3D Geometry☆42Dec 23, 2025Updated 2 months ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Dec 4, 2023Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆51Dec 22, 2024Updated last year
- ☆15Aug 15, 2024Updated last year
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Feb 1, 2025Updated last year
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Jan 29, 2022Updated 4 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆132Jun 2, 2025Updated 9 months ago
- A Bevy Procedural Slum Generator☆22Dec 15, 2025Updated 3 months ago
- Poor Global Illumination implementation for Unity URP.☆58Updated this week
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆46Mar 11, 2024Updated 2 years ago
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆445Dec 14, 2024Updated last year
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆203Jan 6, 2025Updated last year
- Source code for the EON rough diffuse BRDF model☆46Jan 20, 2026Updated last month
- Precomputed Radiance Transfert (PRT)☆14Oct 7, 2017Updated 8 years ago
- A High Quality SIMD BC1 Encoder☆131Nov 9, 2022Updated 3 years ago
- ☆48Jan 25, 2022Updated 4 years ago
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated 7 months ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago