bWFuanVzYWth / AgXLinks
Minimal AgX in GLSL, WITHOUT LUT.
☆17Updated 10 months ago
Alternatives and similar repositories for AgX
Users that are interested in AgX are comparing it to the libraries listed below
Sorting:
- A collection of tone mappers for the display of 3D graphics☆82Updated last year
- Analyze and convert normal textures☆110Updated last year
- Luma Preserving Mapper (LPM)☆96Updated 4 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 13 years ago
- Conservative Morphological Anti-Aliasing 2.0☆183Updated 2 years ago
- Colourimetric Test Imagery☆61Updated 2 years ago
- Testing various FBX file format parsing libraries☆61Updated 5 months ago
- Convert the IES file into a IES texture for IES lightning☆54Updated 7 years ago
- A cool-headed display transform☆412Updated 2 years ago
- Demo project for the large scale game component with CBTs☆164Updated last year
- Eary's Version of AgX☆119Updated 2 weeks ago
- Noise generator utility.☆96Updated 4 years ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆186Updated 9 months ago
- Screen Space Bent Normals☆18Updated 13 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 8 months ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆43Updated 2 weeks ago
- SH for HLSL 2021☆235Updated 7 months ago
- The main repository for the AMD Dense Geometry Format SDK☆37Updated last month
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆53Updated 2 years ago
- Community contributed extensions for RenderDoc☆81Updated 3 months ago
- Source code for the EON rough diffuse BRDF model☆41Updated 3 months ago
- Importance-sampled FAST Noise☆40Updated 4 months ago
- 🌠 Bloom Simulation Software for Windows☆136Updated last month
- Code for simulating and correcting for various types of colour blindness, and generating LUTs for same☆72Updated last month
- Zenteon: Public ReShade Shaders☆123Updated last month
- Surfel Radiance Cascades Diffuse Global Illumination☆187Updated 7 months ago
- FidelityFX Parallel Sort☆112Updated 4 years ago
- FidelityFX Denoiser☆149Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆34Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated 2 weeks ago