janhsimon / openxr-vulkan-exampleLinks
OpenXR & Vulkan Integration Example
☆47Updated last year
Alternatives and similar repositories for openxr-vulkan-example
Users that are interested in openxr-vulkan-example are comparing it to the libraries listed below
Sorting:
- Open Source cutting edge poor man's game framework. OpenXR Vulkan single-pass renderer, artifact-free volumetric lights, advanced chapero…☆37Updated this week
- Fork from https://gitlab.freedesktop.org/monado/demos/openxr-simple-example☆27Updated 5 years ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- Samples for the OpenXR API☆57Updated 2 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆33Updated 13 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆127Updated 6 months ago
- The main repository for the AMD Dense Geometry Format SDK☆37Updated 2 months ago
- ☆135Updated 2 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆135Updated 3 weeks ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 10 months ago
- Concise and documented examples of using OpenXR to build native Mixed Reality applications!☆96Updated 5 years ago
- Repo for KickstartRT demo application☆52Updated 2 years ago
- Single file DDS header encoder and decoder☆78Updated 2 months ago
- based on Khronos Vulkan-Samples☆43Updated 4 months ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆190Updated 10 months ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆54Updated 3 weeks ago
- Yet another pet engine☆74Updated this week
- Physically based renderer demo written using Vulkan.☆88Updated last year
- KickstartRT SDK☆201Updated 2 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆136Updated last year
- ☆22Updated last year
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆140Updated last year
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆84Updated 2 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- Provides a simpler C++ interface to the OpenXR api. Also includes an optional render module introduced in Demo 5 (Hello PBR). Currently …☆43Updated last year
- OpenXR application demo targeted to oculus quest 2 platform☆55Updated last year
- An updated build of PEEL dedicated to PhysX☆133Updated 5 months ago
- Demo project for the large scale game component with CBTs☆164Updated last month
- Vulkan triangle in ~380 lines of code☆130Updated last week