janhsimon / openxr-vulkan-exampleLinks
OpenXR & Vulkan Integration Example
☆50Updated last year
Alternatives and similar repositories for openxr-vulkan-example
Users that are interested in openxr-vulkan-example are comparing it to the libraries listed below
Sorting:
- Open Source cutting edge poor man's game framework. OpenXR Vulkan single-pass renderer, artifact-free volumetric lights, advanced chapero…☆37Updated 2 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆33Updated 13 years ago
- Fork from https://gitlab.freedesktop.org/monado/demos/openxr-simple-example☆27Updated 5 years ago
- Samples for the OpenXR API☆57Updated 2 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆131Updated 8 months ago
- ☆135Updated 2 years ago
- ☆139Updated 9 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated last year
- Single file DDS header encoder and decoder☆81Updated 4 months ago
- Physically based renderer demo written using Vulkan.☆91Updated last year
- The main repository for the AMD Dense Geometry Format SDK☆44Updated 4 months ago
- Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap☆34Updated 3 years ago
- ☆105Updated 8 years ago
- Demo code for using Imgui with OpenVR☆82Updated 8 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆56Updated 4 years ago
- Repo for KickstartRT demo application☆52Updated 3 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆136Updated 2 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Updated 6 years ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆60Updated last month
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆143Updated this week
- Experiment with generating clouds in real time on low end computer☆132Updated 6 years ago
- Surfel Radiance Cascades Diffuse Global Illumination☆202Updated 10 months ago
- Demo project for the large scale game component with CBTs☆163Updated 3 months ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆96Updated last week
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆85Updated 4 months ago
- based on Khronos Vulkan-Samples☆43Updated 6 months ago
- A path-tracer for the original Quake game☆66Updated this week
- ☆22Updated last year
- Vulkan triangle in ~380 lines of code☆132Updated this week
- A simple demo to show off the capabilities of the Cauldron framework☆131Updated 3 years ago