andrewwillmott / colour-blind-luts
Code for simulating and correcting for various types of colour blindness, and generating LUTs for same
☆66Updated last year
Alternatives and similar repositories for colour-blind-luts:
Users that are interested in colour-blind-luts are comparing it to the libraries listed below
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆49Updated 4 months ago
- ☆60Updated last year
- General purpose model viewer☆64Updated 4 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- ☆36Updated last year
- Make animated figures and such☆18Updated 4 years ago
- ☆71Updated 2 years ago
- Under construction C header only graphics library.☆27Updated 4 years ago
- Framework for multiplatform prototypes☆42Updated 2 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago
- Quake II on Dx12☆29Updated 3 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆43Updated 4 years ago
- Source code for the EON rough diffuse BRDF model☆29Updated this week
- 2D rectangular bin packing with option for item removal☆98Updated 5 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆56Updated 4 months ago
- Texture compression library and tool.☆73Updated last week
- 128x128 sized icons of various game development things☆60Updated last year
- Noise generator utility.☆95Updated 3 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 6 months ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Fast 3d/4d divergence-free noise for shaders.☆43Updated last year
- Fast, high-quality texture compression library for many formats☆49Updated 2 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Automatic conservative mesh occluder generation by box filling☆124Updated 5 years ago
- Open Game Engine Exchange☆78Updated last year
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Analyze and convert normal textures☆104Updated 10 months ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago
- ☆61Updated 8 months ago