KageKirin / ssbnLinks
Screen Space Bent Normals
☆18Updated 13 years ago
Alternatives and similar repositories for ssbn
Users that are interested in ssbn are comparing it to the libraries listed below
Sorting:
- My own framework on which I try things (mostly rendering-related)☆18Updated 3 months ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 5 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Updated 4 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆87Updated 7 years ago
- Cone-sphere occlusion LUT generator☆83Updated 9 years ago
- DFG LUT generator☆55Updated 7 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Demo code for the compressed shadow maps project☆51Updated 5 years ago
- Adaptive Order Independant Transparency Sample☆53Updated 2 years ago
- ☆63Updated 7 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 3 years ago
- Image Based Lighting using DirectX 12.☆41Updated 6 years ago
- Performance and bandwidth tester for D3D12 memory pools☆29Updated last year
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆38Updated 3 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆66Updated last year
- Convert the IES file into a IES texture for IES lightning☆54Updated 7 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 3 years ago
- ☆13Updated 4 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆85Updated 3 years ago
- ☆27Updated 5 years ago
- Luma Preserving Mapper (LPM)☆95Updated 4 years ago
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆55Updated 5 years ago
- Toy engine written in C++ and DirectX 12☆18Updated last year
- Real-Time Global Illumination using Precomputed Light Field Probes☆126Updated 7 years ago
- virtual texture☆20Updated 5 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Deferred Screen Space Directional Occlusion☆91Updated 14 years ago
- CG resource☆41Updated 6 months ago
- Hexagonal Bokeh Blur☆105Updated 8 years ago