Screen Space Bent Normals
☆19Apr 23, 2012Updated 14 years ago
Alternatives and similar repositories for ssbn
Users that are interested in ssbn are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 9 years ago
- My own framework on which I try things (mostly rendering-related)☆19Jun 29, 2025Updated last year
- Physically Based Shading for Call of Pripyat☆10Jun 10, 2023Updated 3 years ago
- ☆10Sep 23, 2019Updated 6 years ago
- A tiny PBS implementation for S.T.A.L.K.E.R. Clear Sky☆16Apr 6, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆271Jul 29, 2025Updated 11 months ago
- ☆20Feb 2, 2024Updated 2 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆129Sep 8, 2024Updated last year
- C++ port of the Rust Pathfinder GPU rasterizer☆10Updated this week
- X-Ray Engine 1.6 expansion. Join our IRC channel #openxray on freenode.org, or our Discord channel: https://discord.gg/sjRMQwv☆13Aug 10, 2019Updated 6 years ago
- (DLAA) Directionally Localized antiAliasing☆22Apr 13, 2022Updated 4 years ago
- Implementation of "Deep G-Buffers for Stable Global Illumination Approximation" using OpenGL 4.5☆11Jul 12, 2019Updated 6 years ago
- Shader updates for Project Reality: Battlefield 2.☆11Mar 12, 2026Updated 3 months ago
- ☆10Mar 8, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆24Apr 15, 2026Updated 2 months ago
- (Revived!) Legacy model viewer for OGF format from S.T.A.L.K.E.R. Shadow of Chernobyl☆14May 11, 2026Updated last month
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 11 years ago
- Image processing tool for physically based shading.☆33Aug 18, 2021Updated 4 years ago
- A plugin that helps with placement of 3D tiles/modular prefabs in Unity.☆12Nov 30, 2021Updated 4 years ago
- Testing various BCn texture format decoding libraries☆19Sep 19, 2022Updated 3 years ago
- a close enough approximation of the shadertoy framework☆12Jul 2, 2020Updated 6 years ago
- Backing repo for my blog☆16Nov 17, 2025Updated 7 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Former 3D game engine, now available to public for educational and testing purposes☆16Jan 30, 2017Updated 9 years ago
- ☆10Apr 3, 2023Updated 3 years ago
- ☆13Mar 20, 2023Updated 3 years ago
- S.T.A.L.K.E.R. Tools is blender addon for importing level and ogf (3D format) from the S.T.A.L.K.E.R. game.☆16Dec 23, 2021Updated 4 years ago
- Meld☆20May 9, 2026Updated last month
- ☆18Sep 27, 2021Updated 4 years ago
- Open X-Ray 1.6 for SWM 3.0☆30Jun 27, 2020Updated 6 years ago
- Real-time Voxel Cone Tracing☆21Feb 26, 2025Updated last year
- ☆17Sep 12, 2022Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆14May 3, 2026Updated 2 months ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Repository containing the expanded version of all three.js shaders.☆15Jul 30, 2021Updated 4 years ago
- Lazy event manager for unity developers!☆18Mar 27, 2025Updated last year
- Function bindings for ImGui in lua☆18Aug 21, 2022Updated 3 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Oct 25, 2018Updated 7 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆90Oct 13, 2025Updated 8 months ago