Demo project for the large scale game component with CBTs
☆179Oct 26, 2025Updated last year
Alternatives and similar repositories for large_cbt
Users that are interested in large_cbt are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Longest Edge Bisection Demos☆95Aug 28, 2022Updated 4 years ago
- Importance-sampled FAST Noise☆49Jun 18, 2025Updated last year
- Concurrent data-structure to compute binary trees in parallel☆48Jul 17, 2025Updated last year
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆29Mar 9, 2024Updated 2 years ago
- SH for HLSL 2021☆246Updated this week
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- NNTC (Non-Neural Texture Compression) - PBR Material Compression☆46Sep 22, 2026Updated last month
- ☆53Mar 1, 2026Updated 7 months ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆68Feb 29, 2024Updated 2 years ago
- Demo project for the leb3D structure for path tracing☆26Aug 10, 2025Updated last year
- ☆133Mar 27, 2023Updated 3 years ago
- Surfel Radiance Cascades Diffuse Global Illumination (SRC-DGI)☆222Aug 10, 2026Updated 2 months ago
- ☆32Jul 18, 2024Updated 2 years ago
- Personal hobby project to experiment with various rendering techniques.☆815Apr 19, 2026Updated 6 months ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆140Jun 23, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,230May 21, 2026Updated 5 months ago
- Improved Blue Noise Generator☆42Nov 11, 2025Updated 11 months ago
- Compute Longest Edge Bisections using the Concurrent Binary Tree library☆17Oct 5, 2020Updated 6 years ago
- AMD ARR team rendering framework☆470Nov 20, 2025Updated 11 months ago
- Texture Set Neural Compression Sample☆115Nov 20, 2025Updated 11 months ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆384Jun 19, 2022Updated 4 years ago
- Render Pipeline Shaders SDK☆360May 17, 2024Updated 2 years ago
- Data Driven Rendering repository☆298Dec 20, 2021Updated 4 years ago
- Fast O(1) offset allocator with minimal fragmentation☆1,082Apr 30, 2024Updated 2 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆26Oct 3, 2026Updated 3 weeks ago
- Unreal Engine Sky Atmosphere Rendering Technique☆865Sep 11, 2022Updated 4 years ago
- a ring buffer for variable sized continuous data☆16Dec 10, 2015Updated 10 years ago
- Advanced Vulkan rendering engine prototype☆649Jun 20, 2024Updated 2 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆901Apr 22, 2024Updated 2 years ago
- ☆28Mar 16, 2026Updated 7 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆343Aug 24, 2023Updated 3 years ago
- The code to accompany "Constant Time Stateless Shuffling and Grouping"☆48Sep 6, 2023Updated 3 years ago
- GPU texture/buffer performance tester☆704Nov 19, 2020Updated 5 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- ☆149Feb 13, 2025Updated last year
- Modern Metal 4 renderer☆25Jun 21, 2026Updated 4 months ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year
- An (obviously) super cool handle implementation.☆10Feb 23, 2019Updated 7 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆163Aug 5, 2026Updated 2 months ago
- ☆19Apr 3, 2026Updated 6 months ago
- ☆101Aug 30, 2022Updated 4 years ago