baldurk / renderdoc-contribLinks
Community contributed extensions for RenderDoc
☆81Updated 4 months ago
Alternatives and similar repositories for renderdoc-contrib
Users that are interested in renderdoc-contrib are comparing it to the libraries listed below
Sorting:
- A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.☆65Updated 4 years ago
- Luma Preserving Mapper (LPM)☆95Updated 4 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆61Updated last year
- Conservative Morphological Anti-Aliasing 2.0☆188Updated 2 years ago
- Combined Adaptive Compute Ambient Occlusion (CACAO)☆151Updated 4 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆40Updated 3 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆131Updated last week
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆56Updated 3 years ago
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆124Updated 2 years ago
- DX12 render engine☆55Updated last year
- HLSL Specifications☆205Updated last week
- Spatially Hashed Radiance Cache (SHaRC) Library☆89Updated 3 weeks ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆65Updated last year
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆128Updated 2 weeks ago
- This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.☆140Updated last year
- FidelityFX Variable Shading☆55Updated 3 years ago
- FidelityFX Denoiser☆150Updated 3 years ago
- Adaptive Order Independant Transparency Sample☆53Updated 2 years ago
- Shader Compilation Tool☆102Updated 2 weeks ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆44Updated 8 months ago
- Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)☆81Updated 6 years ago
- ☆215Updated 3 weeks ago
- See how hardware understands your HLSL☆145Updated 4 years ago
- A simple demo to show off the capabilities of the Cauldron framework☆129Updated 3 years ago
- A collection of NRI samples demonstrating basic usage (also works as a test bench)☆44Updated 2 weeks ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆151Updated 3 years ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆60Updated 5 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 8 months ago
- HBAO+☆222Updated 4 years ago
- Stochastic Screen Space Reflections (SSSR)☆303Updated 3 years ago