nadult / lucidLinks
LucidRaster: real-time GPU software rasterizer for exact OIT
☆51Updated 7 months ago
Alternatives and similar repositories for lucid
Users that are interested in lucid are comparing it to the libraries listed below
Sorting:
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated 2 weeks ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆98Updated this week
- Collection of meshlet generation algorithms☆118Updated 6 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 8 months ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆66Updated last year
- Customizable compute shader for fast cache-aware mipmap generation☆54Updated last year
- DX12 Path Tracer with ShaderToy interop☆46Updated 8 months ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆99Updated last year
- small generic spatial clustering C++ library☆35Updated last week
- Variable Rate Shading and Depth of Field☆101Updated 2 years ago
- ☆135Updated 2 years ago
- Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile r…☆121Updated 6 months ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆87Updated 3 weeks ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆85Updated 2 years ago
- ☆98Updated 3 years ago
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆53Updated this week
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆44Updated 6 months ago
- LibVT is a library implementing "virtual texturing".☆120Updated 10 years ago
- ☆25Updated last year
- A compute/workgraph workload running inside the Cauldron framework☆35Updated last year
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- A flexible rendering engine for real-time graphics R&D☆26Updated 3 weeks ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆34Updated 4 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 3 years ago
- Graphics experiments for fun☆70Updated last week
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆84Updated 6 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆110Updated 3 months ago