nadult / lucid
LucidRaster: real-time GPU software rasterizer for exact OIT
☆34Updated this week
Alternatives and similar repositories for lucid:
Users that are interested in lucid are comparing it to the libraries listed below
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆63Updated 2 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆94Updated 3 months ago
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆51Updated last year
- DX12 Path Tracer with ShaderToy interop☆43Updated this week
- HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/☆62Updated 10 months ago
- A flexible rendering engine for real-time graphics R&D☆21Updated last week
- ☆128Updated last year
- Collection of meshlet generation algorithms☆97Updated last year
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- Customizable compute shader for fast cache-aware mipmap generation☆46Updated 4 months ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆72Updated 8 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆47Updated this week
- Assets used during the creation of SEED's Project PICA PICA☆73Updated 5 years ago
- Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap☆26Updated 2 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆76Updated 2 years ago
- Repo for KickstartRT demo application☆50Updated 2 years ago
- ☆19Updated 6 months ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 7 months ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 2 years ago
- A compute/workgraph workload running inside the Cauldron framework☆23Updated 10 months ago
- Moment shadow mapping walkthrough (description only)☆27Updated 6 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 8 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Performance and bandwidth tester for D3D12 memory pools☆23Updated last year
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Tiny DDS file loader☆43Updated 5 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆79Updated 4 months ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆41Updated 10 months ago
- All documents related to my master thesis☆56Updated last year
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆33Updated last year