Conservative Morphological Anti-Aliasing 2.0
☆198Jan 3, 2023Updated 3 years ago
Alternatives and similar repositories for CMAA2
Users that are interested in CMAA2 are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Adaptive Screen Space Ambient Occlusion☆255Jan 3, 2023Updated 3 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆89Oct 13, 2025Updated 5 months ago
- SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, an…☆1,098Jul 10, 2024Updated last year
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆667Sep 2, 2025Updated 7 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- AMD morphological anti-aliasing (MLAA) sample based on DirectX 11☆39Sep 6, 2016Updated 9 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆990May 25, 2025Updated 10 months ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆122Jan 3, 2023Updated 3 years ago
- Library of ImGui controls for displaying performance metrics.☆248Jan 3, 2023Updated 3 years ago
- Variable Rate Shading and Depth of Field☆99Jan 3, 2023Updated 3 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- DynamicResolutionRendering_source_V3_update☆35Jun 5, 2017Updated 8 years ago
- contains the source code accompanying the book GPU Zen.☆274Jun 28, 2017Updated 8 years ago
- Stochastic Screen Space Reflections (SSSR)☆303Sep 5, 2022Updated 3 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 5 years ago
- Optimised and simple reflection library for games☆10Apr 7, 2024Updated 2 years ago
- AMD supersample anti-aliasing (SSAA) sample based on DirectX 11☆45Sep 8, 2016Updated 9 years ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆181Jan 28, 2026Updated 2 months ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆408Jan 3, 2023Updated 3 years ago
- Chop 3D objects to meshlets☆450Nov 29, 2022Updated 3 years ago
- OpenGL sample that demonstrates terrain tessellation on the GPU☆65Jan 27, 2016Updated 10 years ago
- SIMD-optimized math library in C++☆24Apr 28, 2018Updated 7 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆226Sep 27, 2018Updated 7 years ago
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆853Apr 22, 2024Updated last year
- Precomputed Radiance Transfert (PRT)☆14Oct 7, 2017Updated 8 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 8 years ago
- AMD separable filter sample based on DirectX 11☆26Sep 6, 2016Updated 9 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆687Nov 11, 2024Updated last year
- Real-time BC6H compression on GPU☆366Jul 26, 2023Updated 2 years ago
- DirectXMesh geometry processing library☆846Apr 1, 2026Updated last week
- GPU texture/buffer performance tester☆679Nov 19, 2020Updated 5 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆834Dec 8, 2025Updated 4 months ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆166Feb 5, 2025Updated last year
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆748May 10, 2024Updated last year
- Graphics prototyping framework☆37Mar 30, 2026Updated last week
- Combined Adaptive Compute Ambient Occlusion (CACAO)☆152Apr 28, 2021Updated 4 years ago
- Betsy GPU compressor☆377Nov 10, 2022Updated 3 years ago
- ☆82Jul 7, 2018Updated 7 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Oct 29, 2019Updated 6 years ago