semontesdeoca / MNPR
MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.
☆249Updated 5 years ago
Alternatives and similar repositories for MNPR:
Users that are interested in MNPR are comparing it to the libraries listed below
- White paper describing the Autodesk Standard Surface shader.☆346Updated 2 years ago
- Substance Designer Custom Nodes Library☆129Updated 4 years ago
- Substance Designer Plugin for creating function graphs from code☆78Updated last week
- 精灵超可爱☆250Updated 7 months ago
- A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.☆266Updated last year
- Blackbird Hydra Delegate☆304Updated 3 years ago
- My personal collection of Houdini HDAs☆63Updated 5 years ago
- Curated collection of good reading about VFX and CG☆497Updated 2 years ago
- MaterialX C++ and Python libraries☆107Updated this week
- simple integration of Nvidia Flex technology into SideFX Houdini☆99Updated 8 months ago
- ☆180Updated 4 years ago
- USD shell extension for Windows.☆375Updated 3 years ago
- Houdini things!☆193Updated last year
- Houdini add-on for Sublime Text☆170Updated last year
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆86Updated 2 years ago
- ☆123Updated 4 years ago
- A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of…☆183Updated 2 years ago
- Libraries for visual effects software development☆538Updated last month
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- Vegetation Generation Tool for Houdini☆89Updated 7 years ago
- Various maya tools that I write for my personal projects.☆267Updated 4 years ago
- Soap film implementation in Sidefx Houdini☆61Updated 3 years ago
- A shaderball asset for material preview