semontesdeoca / MNPR
MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.
☆248Updated 5 years ago
Alternatives and similar repositories for MNPR:
Users that are interested in MNPR are comparing it to the libraries listed below
- White paper describing the Autodesk Standard Surface shader.☆345Updated last year
- MaterialX C++ and Python libraries☆107Updated this week
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆84Updated 2 years ago
- A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.☆256Updated last year
- ☆180Updated 4 years ago
- My personal collection of Houdini HDAs☆63Updated 5 years ago
- Substance Designer Custom Nodes Library☆126Updated 4 years ago
- A shaderball asset for material preview☆61Updated 9 years ago
- Substance Designer Plugin for creating function graphs from code☆78Updated last year
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated 7 months ago
- 精灵超可爱☆250Updated 5 months ago
- A project to make it easier for people to use Maya animation in their tools and pipelines.☆210Updated 8 months ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆118Updated 2 years ago
- Various MaxScripts and plugins created from 2001 - 2008☆95Updated 7 years ago
- simple integration of Nvidia Flex technology into SideFX Houdini☆99Updated 6 months ago
- Soap film implementation in Sidefx Houdini☆61Updated 3 years ago
- Bayesian Collaborative Denoiser for Monte Carlo Rendering☆184Updated 4 years ago
- A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of…☆181Updated 2 years ago
- Maya tool to export vertex animation as textures and use them in vertex shaders.☆75Updated 7 years ago
- ☆187Updated this week
- Blackbird Hydra Delegate☆302Updated 3 years ago
- User Normal Editing plugin for Softimage☆99Updated 10 years ago
- shared OSL shaders for 3ds Max☆231Updated last year
- This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You ca…☆224Updated 3 months ago
- Universal Scene Description SdfFileFormat plugin for Autodesk FBX☆107Updated last year
- Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"☆85Updated 5 years ago
- ☆123Updated 4 years ago
- Curated collection of good reading about VFX and CG☆495Updated 2 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆122Updated 5 years ago
- Tangent space calculator for Houdini☆38Updated 7 years ago