semontesdeoca / MNPRLinks
MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.
☆249Updated 6 years ago
Alternatives and similar repositories for MNPR
Users that are interested in MNPR are comparing it to the libraries listed below
Sorting:
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated last year
- ☆182Updated 5 years ago
- Substance Designer Plugin for creating function graphs from code☆80Updated 7 months ago
- simple integration of Nvidia Flex technology into SideFX Houdini☆100Updated last year
- MaterialX C++ and Python libraries☆108Updated last week
- Substance Designer Custom Nodes Library☆133Updated 5 years ago
- White paper describing the Autodesk Standard Surface shader.☆346Updated 2 years ago
- My personal collection of Houdini HDAs☆66Updated 6 years ago
- Curated collection of good reading about VFX and CG☆511Updated 3 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆88Updated 3 months ago
- USD shell extension for Windows.☆378Updated 4 years ago
- 精灵超可爱☆260Updated last year
- Houdini C++ wrangle node☆75Updated 6 years ago
- A sample showing how using the Substance Automation Toolkit together with the scons build system to do incremental content builds.☆35Updated 6 years ago
- Tangent space calculator for Houdini☆39Updated 8 years ago
- Blackbird Hydra Delegate☆301Updated 4 years ago
- Soap film implementation in Sidefx Houdini☆63Updated 4 years ago
- Maya tool to export vertex animation as textures and use them in vertex shaders.☆79Updated 8 years ago
- glTF 2.0 exporter for Autodesk Maya☆167Updated 4 years ago
- ☆122Updated 5 years ago
- A shaderball asset for material preview☆61Updated 10 years ago
- Houdini things!☆196Updated last year
- Various MaxScripts and plugins created from 2001 - 2008☆100Updated 8 years ago
- A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.☆281Updated 2 years ago
- Houdini Engine for Maya☆122Updated 2 months ago
- Vegetation Generation Tool for Houdini☆88Updated 8 years ago
- A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of…☆188Updated 2 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆121Updated 3 years ago
- Houdini add-on for Sublime Text☆173Updated this week
- A collection of free images what can be used during unwrapping of 3D models☆333Updated 10 years ago