Unity-Technologies / UnityTextureAccessApiExamplesLinks
Example project for Unity 2020.1+ texture data access APIs
☆151Updated 2 years ago
Alternatives and similar repositories for UnityTextureAccessApiExamples
Users that are interested in UnityTextureAccessApiExamples are comparing it to the libraries listed below
Sorting:
- Unity tool to pack texture channels into a single texture.☆173Updated 4 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆138Updated 6 months ago
- ComputeShader implementation trails for Unity☆147Updated last year
- Unity custom handles examples☆107Updated 4 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 6 years ago
- Vertex animation with C# Job System and new Mesh API☆113Updated 5 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆245Updated 3 years ago
- This is an Unity editor extension for generating shader code from template files.☆151Updated 4 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆143Updated 3 years ago
- Collection of Unity shader copypastas and gotchas☆137Updated 3 years ago
- ☆122Updated last year
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Unity ECS based octree.☆153Updated 5 years ago
- Baking run-time shaders into textures in Unity☆117Updated 6 years ago
- Realtime convexhull generator☆126Updated 3 years ago
- Example with Unity 2019.3 new Mesh API☆141Updated 5 years ago
- Planar Shadow is very cheap and useful for mobile games.☆135Updated 5 years ago
- GPU-based raycaster for Unity☆171Updated 2 years ago
- Splatoon like painting in Unity 3D☆116Updated 6 years ago
- 🧱 An example of geometry shader in URP.☆108Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 8 years ago
- Collection of Unity Burst samples☆78Updated 3 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆185Updated 6 years ago
- Unite 2019 - Converting Scene Data to DOTS (samples)☆75Updated 6 years ago
- An extension library for Unity Mathematics.☆136Updated 2 years ago
- Shmup-style benchmark for the Unity advanced mesh API☆86Updated 4 years ago
- Tool for detecting "Fake Null" C# instances.☆155Updated last year
- Zero-copy sharing between managed and native arrays in Unity☆178Updated 5 years ago
- Converted Unity shaders from SahderToy to Unity shading language☆148Updated 3 years ago