Toy OpenGL PBR renderer.
☆35Oct 24, 2023Updated 2 years ago
Alternatives and similar repositories for GLest-Rendererer
Users that are interested in GLest-Rendererer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A physically-based rendering engine written in C++ using OpenGL☆22Dec 9, 2022Updated 3 years ago
- Examples of DSA OpenGL☆21Dec 14, 2020Updated 5 years ago
- Implementation of a real-time path tracer using monte carlo integration in combination with NVIDIA's NRD denoiser for ray tracing in Dire…☆16Oct 20, 2025Updated 10 months ago
- C++/OpenGL 4.6 voxel game engine.☆123Dec 29, 2024Updated last year
- CMake based C++ Project template with support for glfw, glad, imgui, spdlog, tracy, stb-image and cgltf☆78May 24, 2025Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- vierkant is a Vulkan based rendering library written in C++20☆23Updated this week
- Experimental DirectX 12 Rendering Engine☆92Aug 11, 2026Updated 3 weeks ago
- 3D Graphics API low-level abstraction layer☆10Jul 18, 2019Updated 7 years ago
- OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination☆397Aug 15, 2026Updated 2 weeks ago
- OpenGL Rendering Engine for Study☆20May 5, 2026Updated 3 months ago
- a software-renderer with pbr shading☆18Dec 26, 2021Updated 4 years ago
- An OpenGL 4 and C++ program which renders a procedural scene.☆14Dec 4, 2018Updated 7 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,017Aug 7, 2025Updated last year
- Various graphic effects implemented in OpenGL☆16Aug 7, 2021Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Feb 27, 2020Updated 6 years ago
- Sample projects using Doriax Engine☆14Aug 24, 2026Updated last week
- Modern OpenGL deferred rendering example☆40Sep 21, 2023Updated 2 years ago
- A zero-dependencies, single-header 3D graphics library☆38Apr 27, 2026Updated 4 months ago
- This is being developed on the experimental branch☆11Jul 24, 2024Updated 2 years ago
- Fixed version X-Ray Engine v1.0007rc1 (S.T.A.L.K.E.R.: Shadow of Chernobyl)☆15May 18, 2025Updated last year
- High-Performance Real-Time Forest Rendering Engine developed using Vulkan☆20Dec 11, 2017Updated 8 years ago
- Asteroids sample demonstrating multi-threaded rendering of large number random-generated asteroids with Methane Kit framework using Dire…☆20Updated this week
- Physically based shader created with OpenGL and java.☆10Feb 4, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Froggy OpenGL Engoodener☆160May 6, 2026Updated 3 months ago
- C++ code used in various Glare Tech Ltd products☆15Updated this week
- An open source 3D game engine☆13Jan 29, 2015Updated 11 years ago
- A homebrew 3D game engine, written in C++. Scalable multithreading, modular, data-driven, Lua scripting, deferred rendering, multithreade…☆14Feb 19, 2025Updated last year
- WhatsApp Cloud Api implementation in React Native and Node.js☆12Sep 1, 2022Updated 4 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Apr 25, 2024Updated 2 years ago
- A series of rendering tutorials based on DirectX 12.☆15Feb 21, 2022Updated 4 years ago
- DirectX 12 Renderer☆373Jun 22, 2021Updated 5 years ago
- A CPU-based Monte Carlo ray tracer using photon mapping. Implemented in C++.☆14Apr 20, 2021Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆12Dec 21, 2023Updated 2 years ago
- Real-time Direct3D 12 path tracer☆388Oct 25, 2025Updated 10 months ago
- Modern OpenGL-4.6 PBR renderer using compute shaders and multi-draw-indirect. Written in C++. Made for educational purposes.☆14Dec 10, 2020Updated 5 years ago
- Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing,…☆88Jun 9, 2023Updated 3 years ago
- ☆14Feb 17, 2018Updated 8 years ago
- A small Java library for reading and exporting the contents of Unreal Engine 1, 2, and 3 packages and UMOD files☆22Aug 9, 2026Updated 3 weeks ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Jun 17, 2019Updated 7 years ago