dfranx / DDS
Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)
☆23Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for DDS
- STL whose aim is to compile fast, run fast, and be clear to read☆46Updated last week
- rex engine and game☆15Updated 2 years ago
- Tiny DDS file loader☆42Updated 5 years ago
- Immediate Mode Debug Draw library☆32Updated 5 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆35Updated 2 years ago
- Single file DDS header encoder and decoder☆64Updated 2 months ago
- based on Khronos Vulkan-Samples☆32Updated last month
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- Single header "no-allocation" KTX/DDS file reader☆113Updated 7 months ago
- Simple Vulkan ray tracing☆34Updated 3 months ago
- A C++ game engine☆32Updated 4 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆70Updated 2 years ago
- Graphics prototyping framework☆37Updated 8 months ago
- A D3D12-based rendering engine☆55Updated 3 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆31Updated 5 years ago
- Repo for KickstartRT demo application☆50Updated last year
- Realtime Software Rasterizer☆30Updated 5 years ago
- Rythe Low Level Rendering Interface provides a graphics API agnostic rendering interface with minimal CPU overhead and low level access t…☆28Updated last month
- A real-time interactive progressive path tracer on the GPU.☆34Updated 3 years ago
- It's like dogfooding, but with frogs☆14Updated this week
- A cross-platform programmable shading language ( CPU only )☆58Updated 4 months ago
- Playground for messing around with bgfx and friends☆53Updated 5 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆77Updated last year
- A minimalistic scripting language with parser and interpreter in a single C++ header file☆25Updated 2 years ago
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 3 years ago
- ☆23Updated 3 years ago