Adobe's reference implementation of the OpenPBR BSDF
☆409Aug 24, 2026Updated 3 weeks ago
Alternatives and similar repositories for openpbr-bsdf
Users that are interested in openpbr-bsdf are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A cleaned up version of the Sponza glTF.☆35Feb 7, 2026Updated 7 months ago
- Specification and reference implementation for the OpenPBR Surface shading model☆795Apr 22, 2026Updated 4 months ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆334Updated this week
- Quasi-Monte Carlo sampling library for rendering and graphics applications.☆101Sep 11, 2026Updated last week
- Cuda-Based Software Rasterization for Billions of Triangles☆241Jul 15, 2026Updated 2 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆126Jun 20, 2026Updated 2 months ago
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated last year
- SH for HLSL 2021☆245Mar 1, 2025Updated last year
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆476Updated this week
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆344Aug 24, 2023Updated 3 years ago
- Single-header dependency-free BVH construction and traversal library.☆1,178Updated this week
- Surfel Radiance Cascades Diffuse Global Illumination (SRC-DGI)☆222Aug 10, 2026Updated last month
- Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-sou…☆414Updated this week
- Real-time GPU path tracing with an OpenUSD Hydra render delegate☆620Updated this week
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,219May 21, 2026Updated 3 months ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆197Sep 11, 2026Updated last week
- Nanite-style virtualized geometry renderer on DirectX 12☆147Updated this week
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆378Jul 20, 2026Updated last month
- NVIDIA Real-time Denoising (NRD) library☆852Updated this week
- Texture Set Neural Compression Sample☆113Nov 20, 2025Updated 9 months ago
- HLSL/GLSL/Slang library for debugging shaders☆673Updated this week
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year
- Materials for the Neural Shading Course at SIGGRAPH 2025☆190Jul 17, 2026Updated 2 months ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,022Aug 7, 2025Updated last year
- ☆119Jan 18, 2024Updated 2 years ago
- ☆28Mar 16, 2026Updated 6 months ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆138Jun 23, 2025Updated last year
- IO Blender MTLX enables loading and displaying materials expressed in MaterialX documents in Blender.☆46Jan 30, 2026Updated 7 months ago
- ☆53Mar 1, 2026Updated 6 months ago
- ☆2,018Updated this week
- NVIDIA RTX Mega Geometry SDK☆263Sep 4, 2026Updated 2 weeks ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆534Jul 20, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆845Dec 8, 2025Updated 9 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆69Jul 13, 2026Updated 2 months ago
- A snapshot of our vulkan backend code☆333Nov 19, 2024Updated last year
- Personal hobby project to experiment with various rendering techniques.☆814Apr 19, 2026Updated 4 months ago
- ☆77Aug 4, 2026Updated last month
- LightUSD is a full-featured, dependency-free, lightweight USD library written in C++17☆724Updated this week